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60+ Works 679 Members 7 Reviews

About the Author

Includes the name: Dan Greenberg

Works by Dan Greenberg

The Last Supper (1995) 78 copies
AMUSEMENT PARK SCIENCE (2002) 48 copies
Witchfires of Leth (1987) 32 copies
Magic [Game] (1992) 18 copies
The Guardian (1990) 9 copies
Wheels At Work (2007) 6 copies
Pinnacle (Role Aids) (1986) 3 copies
Chimpanzees (Animals) (2010) 2 copies
Matter Changes (2016) 2 copies
Magnet Power (2016) 2 copies
Perpetual Motion Machines (2002) 2 copies
Walvissen (2010) 1 copy
Find it Fast 1 copy

Associated Works

Knivsæg (2015) — Author, some editions — 3 copies
New Scientist, 24 September 1970 (1970) — Contributor — 1 copy
New Scientist, 26 January 1978 (1978) — Contributor — 1 copy

Tagged

Common Knowledge

Gender
male

Members

Reviews

Did you ever have a bad day. ?
 
Flagged
AGClibrary | Feb 4, 2013 |
A fun way to teach math vocabulary as well as concepts such as geometry and measurement. A fun way for upper elementary students to practice math.
 
Flagged
luigiloyola | Nov 29, 2011 |
A children's book that uses science to explain some of the effects of amusement park rides. Decent introduction to physics.
 
Flagged
ShawnMarie | Oct 4, 2009 |
Firstly, I should mention that it's my partner who is running this, and that we haven't actually gotten started yet. I'll doubtless be updating this review once we've gotten our teeth into the scenario, but there's a few things that have made themselves known about this one already.

One is the difficulty in getting all the info you need to get set up. It's all very well saying 'any clan except Giovanni and / or Cappadocian', but let's be honest - how many players do you know who can reel off the names and basic natures of all 13 clans after a year or two's break from the game? There's a number of bits of info you need to get the characters generated to begin with that are just scattered all over the damn place, and it's annoying.

Second, the overall story arc starts from 04/04/1444 (definitely Dark Age) and is aimed to conclude somewhere in the vicinity of now. The possible annoyance of having to convert the characters from Dark Age to Modern has been avoided by simply using the Modern rules from the beginning, though that has issues in itself - Clan Assamite in 1444 is a very different thing from Clan Assamite in 1990, for example. So do you use Dark Age clanbooks to begin with, or Modern?

Aside from that, I'm really looking forward to getting into this game. It's an opportunity to see the formation of first the Camarilla and then the Sabbat close-up, and to play lower-generation characters than most of us have had before.

Be aware, though, that this is one of the Black Dog adult-concept publications, and you'll need to have a group that can cope with the extra darkness this adds to the World of Darkness.
… (more)
 
Flagged
Uffer | May 24, 2008 |

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Statistics

Works
60
Also by
3
Members
679
Popularity
#37,221
Rating
½ 3.6
Reviews
7
ISBNs
61
Languages
3

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