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300 by Frank Miller
Game Design Foundations (Wordware Game and Graphics Library) by Roger E. Pedersen
Photoshop Illuminated: For Animators by Jaimy McCann
Crossing the Chasm by Geoffrey A. Moore
Digital Texturing & Painting by Owen Demers
XSI Illuminated: Character by Anthony Rossano
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About meStarted out in investment banking (wanted to impress a posh girl), made the great, quit for a semi-pro snowboarding+modelling career. Wound up broke, and got a job as a project manager in marketing. From there I moved on to try other areas of project management as well as accounting and corporate finance. Started a few companies in the process. That was all a bit of a detour.
Now I am studying games art and design for the career path I never dared take when I left school, and it is all good. I am deeply fascinated by (among many things) texture work and level design, so there are my first fields to wrestle with when I am done with my studies.
My core skills are creativity, entreneurial aptitude, strategic thinking, huge knowledge base (polymath style) and being able to rally people around a vivid vision.
My goals: As the next generation of games development professionals, we have a responsibility of correcting the business model of the games developer as well as taking games into the true mainstream. I am going to play my part.
That, and I want to be the world's best texture artist by 2010...
Google me for more...
Specialties:
texture art, 2D art, shaders, procedural texturing, level design, 2D animation, project lead
About my libraryKnowledge is power. "My education is too important to trust to a school" - Mark Twain. "Knowledge is never in vain" - Socrates. The beat goes on. My books are my friends. Dear, dear friends.
Homepagehttp://www.marquepierre.com
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Now I am studying games art and design for the career path I never dared take when I left school, and it is all good. I am deeply fascinated by (among many things) texture work and level design, so there are my first fields to wrestle with when I am done with my studies.
My core skills are creativity, entreneurial aptitude, strategic thinking, huge knowledge base (polymath style) and being able to rally people around a vivid vision.
My goals: As the next generation of games development professionals, we have a responsibility of correcting the business model of the games developer as well as taking games into the true mainstream. I am going to play my part.
That, and I want to be the world's best texture artist by 2010...
Google me for more...
Specialties:
texture art, 2D art, shaders, procedural texturing, level design, 2D animation, project lead
posted by marque_pierre at 5:10 pm (EST) on Jun 21, 2007