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<rss version="2.0"><channel><title>slothman's reviews from LibraryThing</title><link>http://www.librarything.com/profile_reviews.php?view=slothman</link><description>slothman's reviews from LibraryThing</description><item><title>Seven for a Secret by Elizabeth Bear</title><link>http://www.librarything.com/work/book/81362533</link><description>&lt;img src="http://pics.librarything.com/picsizes/90/14/901476e3df10d38597768755a51426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "A novella following up on the tales in &amp;lt;i&amp;gt;New Amsterdam&amp;lt;/i&amp;gt;; it is many years later, set during the World War II-equivalent in this alternate history, and the wampyr Sebastian and sorceress Abigail Irene are in Prussian-occupied London. Sebastian discovers a secret project of the Prussians (who exhibit some unpleasant traits comparable to the Nazis of our own hitsory) that could make them a great deal more difficult to defeat, and our heroes set about an attempt to derail it. We get more details of the alternate timeline’s history, and the prose gives us many a delightful turn of phrase. As with the first book, fans of Randall Garrett’s Lord Darcy books should enjoy the tale.

The author describes this as an &amp;quot;I was a teenage Lesbian werewolf for the SS&amp;quot; novella, written with a straight face."&lt;br&gt;Burton, MI : Subterranean Press, c2009.</description><pubDate>Sat, 31 Dec 2011 16:57:18 -0500</pubDate></item><item><title>Dark Empire Trilogy by Tom Veitch</title><link>http://www.librarything.com/work/book/80021253</link><description>&lt;img src="http://ecx.images-amazon.com/images/P/1595826122.01._SX90_SCLZZZZZZZ_.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "I had hoped that a storyline with the Emperor returning from the dead and Luke Skywalker turning to the dark side of the Force would have a narrative to match the epic scope. The tale feels rushed, though, with very little buildup for what ought to be important dramatic points. With it comes art whose lines are seldom recognizable as the characters from the movies and whose colors are simply baffling. More recent work like Knights of the Old Republic and Legacy is much better."&lt;br&gt;Dark Horse (2010), Hardcover, 352 pages</description><pubDate>Tue, 15 Nov 2011 21:24:54 -0500</pubDate></item><item><title>The Kerberos Club by Benjamin Baugh</title><link>http://www.librarything.com/work/book/78048089</link><description>&lt;img src="http://pics.librarything.com/picsizes/60/b9/60b95c1d0af950759336c775777426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "This is one of the better Fate implementations I’ve seen, providing a very flexible framework for storytelling at power levels ranging from mundane to epic.  Fate normally has a set of skills that each have several trappings, and then stunts that modify how the skills work.  The variant in The Kerberos Club provides a system for rearranging the trappings into different skills, and spending the stunt slots on changing the “power tier” of a skill or adding particular “gifts”, chosen from a list of half a dozen, that provide anything from loyal companions to extra skills to special equipment.  Mechanically, this would be superb for a supers game.

The game also has a splendidly visualized steampunk setting, with a variant 19th century that starts out similar to our own history and then begins to gradually go off the rails as the “Strange” phenomena in the game begin to come into the light.  The blending of inspiration from numerous sources is just as much fun as Kim Newman’s Anno Dracula, with the strangeness of the story centering around Queen Victoria displaying her own peculiar powers— I suspect as an avatar of Britannia, though the writer leaves it mysterious.  The game facilitates classic tropes ranging from occultism to mad science, as well as reflections of ideas from our own era (such as Lady Ada Lovelace developing punchcard-driven humanoid automata that go horribly awry in ways clearly inspired by modern computers).

The Dresden Files RPG is an excellent one for its setting, but needs adaptation to fit other ones; this one is much easier to generalize, and has all the delightful pulpness of Spirit of the Century."</description><pubDate>Tue, 13 Sep 2011 20:56:53 -0400</pubDate></item><item><title>Ashen Stars by Robin D. Laws</title><link>http://www.librarything.com/work/book/77401454</link><description>&lt;img src="http://pics.librarything.com/picsizes/21/8a/218a2803fb4958a5932572f5a67426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "&amp;lt;p&amp;gt;I liked Robin Laws’ work on Feng Shui, and wanted to see what he’d do with a “gritty space opera” game.  This was my first exposure to &amp;lt;a href=&amp;quot;http://www.pelgranepress.com/&amp;quot;&amp;gt;Pelgrane Press&amp;lt;/a&amp;gt;’ &amp;lt;a href=&amp;quot;http://www.pelgranepress.com/site/?page_id=672&amp;quot;&amp;gt;Gumshoe System&amp;lt;/a&amp;gt;, which is designed for investigation games, with a lot of support for the narrative of exposing clues.  It has four dozen skills ranging from “Bullshit Detector” and “Cop Talk” to “Forensic Accounting” and “Evidence Collection”, and assumes that the players are creating characters in a group so they can get good coverage of the spectrum of specialties.  The space combat system is also narrative, accumulating progress toward a goal like “Escape” or “Cripple for Boarding” rather than a more typical simulationist view with maneuvers and damage tracks.&amp;lt;/p&amp;gt;

&amp;lt;p&amp;gt;The setting is in the aftermath of an interstellar war, with the player characters being the  special operatives of half a dozen sentient species trying to keep civilization from falling apart, accepting contracts for investigating problems, solving mysteries, and managing their image (yes, there is a “Public Relations” skill).  The wreckage from the war provides ample trouble for game masters to invent.  The worldbuilding is in keeping with the game’s emphasis on being like a space opera TV series, not hard SF, more on style than consistency; I expect that if I were in a game, I would be coming up with a lot of “if they have &amp;lt;em&amp;gt;this&amp;lt;/em&amp;gt; then they should be able to do &amp;lt;em&amp;gt;that&amp;lt;/em&amp;gt;” fill-in work.  The provided background gives the Cliff’s Notes for the next five centuries of history and then gives plenty of room for improvisation from whatever cool thing you read in the past week.&amp;lt;/p&amp;gt;

&amp;lt;p&amp;gt;I’m impressed by the Gumshoe System; the design looks great for a &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/Police_procedural&amp;quot;&amp;gt;police procedural&amp;lt;/a&amp;gt; game.&amp;lt;/p&amp;gt;"&lt;br&gt;Pelgrane Press</description><pubDate>Fri, 26 Aug 2011 00:41:57 -0400</pubDate></item><item><title>Terminal World by Alastair Reynolds</title><link>http://www.librarything.com/work/book/74374842</link><description>&lt;img src="http://pics.librarything.com/picsizes/e8/36/e83679cf7818ae35937354b5851426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "Reynolds develops the idea of a dying world in the far future where the laws of physics vary from place to place, based on the changing resolution of the underlying “grid” on which matter is laid out.  In the high-resolution areas, extremely precise things like nanotechnology work; in others, cybernetics are fine but nanotech is out; in some, electronics works but microchips don’t (I did a double take early on in the book when someone has a rotary dial cellphone); in some, only steam technology works (and there is a highly amusing encounter with a cyborg warrior who has been retrofitted to survive in a steam-only zone); in the lowest habitable regions, it’s just living beings made of flexible proteins.  (Some areas don’t support life at all.)  Changing zones, however, plays hell with the nervous systems of humans, leading to a need for medicines to help them adapt when they travel.

The center of the action is a &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/Big_Dumb_Object&amp;quot;&amp;gt;Big Dumb Object&amp;lt;/a&amp;gt; named Spearpoint:  an artificial mountain spiraling up into the stratosphere, on which the zones of varying technology vary quite quickly, with nanotech-enabled “angels” in the Celestial Levels soaring over places with names like Circuit City, Neon Heights, Steamville, and Horsetown.  Our hero, Quillon, is a fallen “angel”, using his expertise in medicine to hide out in Neon Heights working as a coroner... until he discovers that his former colleagues from the Celestial Levels intend to hunt him down.

This leads to an odyssey into the outside world, complete with some never-well-explained antagonists, the Skullboys, who provide a Mad Max-ish postapocalyptic vibe to the tale, discoveries about the forgotten history of the world, and an eventual return to Spearpoint.  The main threads of the story get wrapped up at the end, but Reynolds doesn’t give a lot of insight into the motivations of the antagonists, and while he hints of conspiracies going on, he never sheds much light on them.  (It’s realistic that the protagonists never get a chance to find out, but dissatisfying for the reader.)  A fun read, but not up to the quality of his other work."&lt;br&gt;Ace (2011), Paperback, 560 pages</description><pubDate>Fri, 10 Jun 2011 21:08:26 -0400</pubDate></item><item><title>Embassytown by China Miéville</title><link>http://www.librarything.com/work/book/73455582</link><description>&lt;img src="http://ecx.images-amazon.com/images/P/0345524497.01._SX90_SCLZZZZZZZ_.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "&amp;lt;p&amp;gt;China Miéville turns his pen toward science fiction, in a far-future setting where Earth is a distant memory and the mapping between his version of hyperspace (the “immer”, a term derived from “immerse”, a realm as perilous as Earth’s oceans in the days of sail) and our realm may have your neighbor for trade purposes being in an entirely different galaxy.  Our heroine, Avice Benner Cho, is from a backwater world at the edge of navigable hyperspace, where the native Ariekei have a language that requires two separate mouths, working simultaneously to pronounce it.  As the story unfolds, we find out that the language has some unusual properties:   the Ariekei can’t comprehend the language when synthesized by a machine, and can’t even imagine that a being who doesn’t speak their language is anything more than a pet.  And they can’t lie in that language... though humans can. The place where the rest of the universe talks to the Ariekei is Embassytown.&amp;lt;/p&amp;gt;

&amp;lt;p&amp;gt;Avice has the talent to become an immerser, crew on a faster-than-light starship, and leaves to seek her fortune. When she returns home, her broader perspective puts her in a position of being able to get involved in events that stem from the surprising things that happen when a species that never knew what lies were begins to learn from a species that is quite good at it. The festivals where humans tell obvious, blatant lies for the amusement of the Ariekei, and the Ariekei attempt to tell their own lies, are just the beginning of a much, much bigger mess.&amp;lt;/p&amp;gt;

&amp;lt;p&amp;gt;I have a sneaking suspicion that Miéville never figured out &amp;lt;em&amp;gt;how&amp;lt;/em&amp;gt; Ariekei speech works; early on, for example, he establishes that the Ariekei can’t comprehend machine-generated speech, and later on, recordings of speech in their language is significant to the plot.  That, and other “wait, &amp;lt;em&amp;gt;what&amp;lt;/em&amp;gt; are the rules now?” moments detracted from an otherwise interesting plot.&amp;lt;/p&amp;gt;"&lt;br&gt;Del Rey (2011), Hardcover, 368 pages</description><pubDate>Tue, 17 May 2011 20:17:12 -0400</pubDate></item><item><title>Starstruck Deluxe Edition by Elaine Lee</title><link>http://www.librarything.com/work/book/71766994</link><description>&lt;img src="http://pics.librarything.com/picsizes/93/e8/93e839dac859a9159792b6a5977426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "My stepdad introduced me to &amp;lt;i&amp;gt;Starstruck&amp;lt;/i&amp;gt; back in the mid-1980s, and I was impressed at the depth of creativity involved in the stories of a far-future galaxy.  The storytelling is nonlinear, and the entanglements between the characters tricky to follow, but the richness of the universe makes it worth the effort.  As &amp;lt;a href=&amp;quot;http://tymstevens.blogspot.com/2009/09/starstruck-strikes-back.html&amp;quot;&amp;gt;Tym Stevens puts it&amp;lt;/a&amp;gt;, “You didn’t read STARSTRUCK...you held on like a rollercoaster and tried to keep up.”  So when I found out that the whole thing was being collected and republished, I put in a preorder.

The good news:  the deluxe edition fills in more of the back story that was hinted at in the original comics, giving more perspective on the multilayered intrigue going on.  It also comes with a lot of extra fun details, tales of Brucilla’s past among the Galactic Girl Guides, writings and postcards from inside the universe, and bonus art.  

The bad news:  there’s still a big honking &amp;lt;span forbidden=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;To Be Continued&amp;lt;/span&amp;gt; hovering there.  According to &amp;lt;a href=&amp;quot;http://suicidegirls.com/interviews/Elaine+Lee:+Starstruck/&amp;quot;&amp;gt;an interview with Elaine Lee&amp;lt;/a&amp;gt;, this is about ⅓ of what she has planned.  So if you’ve been waiting for a quarter of a century to find out what happens next, you have to wait some more— but you should pick up this volume now to encourage the next one to come out."&lt;br&gt;Idea &amp;amp; Design Works Llc (2011), Hardcover, 360 pages</description><pubDate>Thu, 31 Mar 2011 22:08:12 -0400</pubDate></item><item><title>The A.I. War, Book One: The Big Boost by Daniel Keys Moran</title><link>http://www.librarything.com/work/book/72004894</link><description>&lt;img src="http://pics.librarything.com/picsizes/46/2b/462b07a172407475939316a5977426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "&amp;lt;i&amp;gt;The Big Boost&amp;lt;/i&amp;gt; gives us the return of Trent the Uncatchable, the greatest thief in the Solar System.  After the events of &amp;lt;i&amp;gt;The Last Dancer&amp;lt;/i&amp;gt; he is, in the eyes of the Unification that governs Earth, the most wanted criminal ever.  And after laying low in the asteroid belt for several years, he’s decided it’s time for him to come back home.

With Trent in the spotlight, we naturally get a caper story:  a good mix of drama and humor, leading up to a confrontation between Trent and his nemesis, Elite Commissioner Vance, whom Trent humiliated in &amp;lt;i&amp;gt;The Long Run&amp;lt;/i&amp;gt;.

Moran’s pacing is excellent; the whole series keeps me up late turning pages."</description><pubDate>Thu, 07 Apr 2011 14:20:41 -0400</pubDate></item><item><title>Engineering Infinity by Jonathan Strahan</title><link>http://www.librarything.com/work/book/68063215</link><description>&lt;img src="http://pics.librarything.com/picsizes/f4/d8/f4d8486a6106d1c59776b695951426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "An anthology of hard science fiction from a variety of authors, from veterans like Gregory Benford to newcomers like Hannu Rajaniemi.  The settings vary from the very near future of Peter Watts’ “Malak” (applying a very interesting if-this-goes-on to drone warfare in Afghanistan) to the very far future of David Moles’ “A Soldier of the City”.  Charles Stross’ “Bit Rot” will be of interest to people who enjoyed his novel &amp;lt;i&amp;gt;Saturn’s Children&amp;lt;/i&amp;gt;— it takes place centuries down the line from the events of that book (and manages to put a high-tech twist on the popular phenomenon of zombies).  Overall, a good look at the current state of hard sf writing."&lt;br&gt;Solaris (2010), Edition: Original, Mass Market Paperback, 448 pages</description><pubDate>Fri, 24 Dec 2010 17:42:10 -0500</pubDate></item><item><title>Awesome Adventures by Willow Palecek</title><link>http://www.librarything.com/work/book/68023569</link><description>&lt;img src="http://pics.librarything.com/picsizes/52/19/521923a1a497072597737565851426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "&amp;lt;a href=&amp;quot;http://willowrants.wordpress.com/&amp;quot;&amp;gt;Willow Palecek&amp;lt;/a&amp;gt; has created a &amp;lt;em&amp;gt;very&amp;lt;/em&amp;gt; streamlined version of the Fate RPG (&amp;lt;a href=&amp;quot;http://www.lulu.com/content/paperback-book/awesome-adventures/2085636&amp;quot;&amp;gt;available from Lulu Press&amp;lt;/a&amp;gt;).  This is Fate with no stunts and no stress tracks, distilled down to telling stories with epic narratives.  Because it’s so minimal, it focuses on the storytelling, which makes it well worth the (very quick) read just to see how she puts it together.  The game comes down to just skills and aspects, and matters of game balance are handled by just cranking everything up to “awesome”— rather than defining any special powers or gadgets with stunts, you just spend fate points to invoke aspects for effect in any scene where they matter, whether they’re &amp;lt;span forbidden=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Latest Prototype from Q Division&amp;lt;/span&amp;gt;, &amp;lt;span forbidden=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;MKULTRA Psychic Powers&amp;lt;/span&amp;gt;, &amp;lt;span forbidden=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;My Cyberarm is Full of Surprises&amp;lt;/span&amp;gt;, &amp;lt;span forbidden=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Pedigreed Werewolf&amp;lt;/span&amp;gt;, or &amp;lt;span forbidden=&amp;quot;font-variant: small-caps&amp;quot;&amp;gt;Arch-Mage of the Sequoia Tower&amp;lt;/span&amp;gt;.  This would be a good system for running fast-moving, free-form stories."&lt;br&gt;Unknown Publisher (2009), Paperback</description><pubDate>Thu, 23 Dec 2010 01:42:46 -0500</pubDate></item><item><title>Mind Over Ship by David Marusek</title><link>http://www.librarything.com/work/book/57807650</link><description>&lt;img src="http://pics.librarything.com/picsizes/85/70/85702874221866859326d4a5767426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "In the sequel to &amp;lt;em&amp;gt;Counting Heads&amp;lt;/em&amp;gt;, Marusek picks up the story several months later with several continuing viewpoing characters and a few new ones.  He doesn’t spend a lot of time getting new readers up to speed, and I wish I had re-read the first book before I’d opened this one, to get all of the characters and their agendas fresh in my mind.  The intrigues surrounding Earth’s first fleet of interstellar colony ships continue, and we get to see them from high-level maneuvering as well as the front lines.  Marusek begins to weave in a few posthuman themes, highlighting different branches that superhuman intelligence could take, and continues to explore the ramifications of clone labor forces.  The book leaves one of its larger themes unresolved, so expect this to grow into a trilogy soon."&lt;br&gt;Tor Books (2010), Paperback, 320 pages</description><pubDate>Tue, 16 Mar 2010 20:48:49 -0400</pubDate></item><item><title>Side Jobs: Stories From the Dresden Files by Jim Butcher</title><link>http://www.librarything.com/work/book/66119298</link><description>&lt;img src="http://pics.librarything.com/picsizes/e8/a4/e8a41d754adde8a592b652b5767426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "Jim Butcher has written short stories and novelettes in the continuity of his Dresden Files series, and this collects together all of the ones that have appeared in other works (other than the one in the &amp;lt;i&amp;gt;Dresden Files RPG&amp;lt;/i&amp;gt;), along with a previously-unpublished novelette showing what some of the other characters get involved in after the events of &amp;lt;i&amp;gt;Changes&amp;lt;/i&amp;gt;.  Other than that latter, these are asides from the plot arc of the novels; they’re fun to read for a visit to the universe, but there isn’t any crucial long-term exposition in here.  But it’s nice to see how Michael, the former Knight of the Cross, is dealing with his forced retirement from adventuring, and to see a story told from the perspective of Harry’s brother Thomas.  This is a good way to get your Dresden Files fix while waiting for &amp;lt;i&amp;gt;Ghost Story&amp;lt;/i&amp;gt; to come off the presses."&lt;br&gt;Roc Hardcover (2010), Hardcover, 432 pages</description><pubDate>Tue, 26 Oct 2010 21:07:16 -0400</pubDate></item><item><title>Corambis by Sarah Monette</title><link>http://www.librarything.com/work/book/58350249</link><description>&lt;img src="http://pics.librarything.com/picsizes/5c/25/5c252e4e45a65e6597a45375477426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "Felix and Mildmay have been exiled from Mélusine to the nation of Corambis; they leave Mehitabel Parr behind, but a new viewpoint comes in with Kay Brightmore, the former Margrave of Rothmarlin and a failed rebel against the Corambin government.  Corambis is technologically ahead of the rest of the continent, with railroads and subways (though no gunpowder— plausible, given developments in the Roman Empire, but quite exotic for a fantasy), and a legacy of dangerous magical clockwork mechanisms.  And there’s a very nasty such clockwork device at the heart of a labyrinth.  This volume finally sees Felix and Mildmay making solid progress on learning to deal with their own character flaws and each other, and makes for a satisfying conclusion— though there is certainly room for more stories ahead."&lt;br&gt;Ace (2010), Paperback, 528 pages</description><pubDate>Wed, 31 Mar 2010 21:19:24 -0400</pubDate></item><item><title>The Mirador by Sarah Monette</title><link>http://www.librarything.com/work/book/33964185</link><description>&lt;img src="http://pics.librarything.com/picsizes/40/58/40587bc76d3d11a592f795a5441426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "&amp;lt;em&amp;gt;The Mirador&amp;lt;/em&amp;gt; brings in a third viewpoint character, the actress Mehitabel Parr, who joined Felix and Mildmay in &amp;lt;em&amp;gt;The Virtu&amp;lt;/em&amp;gt;.  We learn early on that Mehitabel is an unwilling spy for the Kekropian Empire, and court intrigue unfolds while Felix studies ghosts in the depths of the Mirador.  The character development gets pretty grueling in this one; Monette is definitely the sort to put her characters in the crucible.  The worldbuilding continues to be excellent, right down to Mehitabel’s narrative style referencing stage plays that are famous in her world."&lt;br&gt;Ace (2008), Paperback, 480 pages</description><pubDate>Tue, 29 Jul 2008 20:53:49 -0400</pubDate></item><item><title>The Virtu by Sarah Monette</title><link>http://www.librarything.com/work/book/19101035</link><description>&lt;img src="http://pics.librarything.com/picsizes/7f/25/7f25a4215d86291593038795567426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "Felix and Mildmay return to Mélusine, where the Virtu, a powerful enchanted artifact that is crucial to the integrity of the community of wizards that protect the city, has been damaged.  Neither of them are expecting a welcome on their homecoming— but Felix is the only person with a chance to repair the Virtu before the neighboring Kekropian Empire takes advantage of Mélusine’s weakness.  And the solution involves a labyrinth beneath the Mirador itself.  This book resolves the significant threads left hanging from &amp;lt;em&amp;gt;Mélusine&amp;lt;/em&amp;gt;.  While our heroes have clearly learned from their journey, they still have a lot of room to grow."&lt;br&gt;Ace (2007), Paperback</description><pubDate>Tue, 31 Jul 2007 22:19:39 -0400</pubDate></item><item><title>Mélusine by Sarah Monette</title><link>http://www.librarything.com/work/book/5298386</link><description>&lt;img src="http://pics.librarything.com/picsizes/a9/e5/a9e5e185e4f325b5938477a5851426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "&amp;lt;em&amp;gt;The Doctrine of Labyrinths&amp;lt;/em&amp;gt; is a four-book fantasy series, set in a richly imagined world.  The level of worldbuilding is quite impressive, with all manner of intriguing cultural detail surfacing within the story; she uses Latin and Greek and French names to provide flavor to particular cultures, but she’s done a much more thorough job than simply filing the serial numbers off a particular stage of European history.  Her viewpoint characters are all quite distinctive, with their own patterns of speech and perspectives, each choosing different idioms to express themselves, and each having their own well-earned psychological triggers while still remaining sympathetic.  Unlike most high fantasy, this is not epic fantasy— the story turns on human-scale developments that &amp;lt;i&amp;gt;prevent&amp;lt;/i&amp;gt; massive battles before anyone even tries to put a grand army together.

The series opens with &amp;lt;em&amp;gt;Mélusine&amp;lt;/em&amp;gt; and the viewpoints of Felix Harrowgate, a wizard of the Mirador— housing the court— in the city of Mélusine, and Mildmay the Fox, a cat burglar and former assassin.  Their paths would ordinarily have no occasion to cross, save that a foreign wizard arrives in the city with divinations that say the two of them will be necessary for him to gain revenge on a third wizard.  The ensuing complications wind up dragging Felix and Mildmay halfway across a continent, and introducing the theme of the labyrinth that winds through all four books.  Part of the difficulty in the stories comes from the characters themselves, but Monette always keeps them sympathetic, even though some of their flaws can be exasperating."&lt;br&gt;Ace (2006), Edition: Reprint, Paperback</description><pubDate>Thu, 03 Aug 2006 06:23:40 -0400</pubDate></item><item><title>Behemoth by Scott Westerfeld</title><link>http://www.librarything.com/work/book/65485110</link><description>&lt;img src="http://pics.librarything.com/picsizes/fb/35/fb35a92c4796c0c593165435867426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "In the sequel to &amp;lt;i&amp;gt;Leviathan&amp;lt;/i&amp;gt;, the action is in Istanbul, where an alliance with the Ottoman Empire is being courted by both Germany— source of steam-powered robotic technology— and biotech Great Britain.  The heroes from the first book find themselves entangled in everything from diplomacy to sabotage to revolution, and have to make some tricky decisions about their own loyalties.  Westerfeld creates a very believable narrative for two teenagers to make a significant contribution to the progress of a war without needing to dumb down any of the adults."&lt;br&gt;Simon Pulse (2010), Hardcover, 496 pages</description><pubDate>Wed, 06 Oct 2010 23:28:17 -0400</pubDate></item><item><title>Surface Detail by Iain M. Banks</title><link>http://www.librarything.com/work/book/65889961</link><description>&lt;img src="http://pics.librarything.com/picsizes/cd/11/cd11f3cf79d9d4c597932595851426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "The latest tale of &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/The_Culture&amp;quot;&amp;gt;the Culture&amp;lt;/a&amp;gt; is set against a backdrop of a struggle between two factions of galactic societies:  one is using mind uploads and virtual reality to punish physically-deceased people by running their personalities in simulated Hells, and the other opposes this practice as cruel and inhumane.  The struggle is taking place in a virtual reality of its own, to avoid the cost of a physical war— but the virtual war is drawing to a close and the losers are getting desperate.

The Culture has the firepower to deal with purely military situations, but firepower alone isn’t the way to deal with galactic politics.  They’ve been staying out of the simulated War in Heaven (though morally they support the anti-Hell faction), and it’s up to the occasional starship that’s in the right place at the right time to find useful ways to nudge the course of events.  The story gets into gear as the result of a long shot taken years ago by the Limited Offensive Unit &amp;lt;i&amp;gt;Me, I’m Counting&amp;lt;/i&amp;gt; suddenly comes into play, unraveling a number of convoluted schemes.

This is a good addition to the Culture series, but I would still start readers with &amp;lt;i&amp;gt;The Player of Games&amp;lt;/i&amp;gt;.  We still get to see Banks’ skill as a horror writer, particularly in the depiction of the Hells, though this is nowhere near as dark as &amp;lt;i&amp;gt;Use of Weapons&amp;lt;/i&amp;gt;.  &amp;lt;a href=&amp;quot;http://www.wired.co.uk/news/archive/2010-10/14/iain-m-banks-interview&amp;quot;&amp;gt;An interview with Banks&amp;lt;/a&amp;gt; shows some of the themes in the book are intended as critique of our own society, but it’s not heavy-handed."&lt;br&gt;Orbit (2010), Hardcover, 640 pages</description><pubDate>Tue, 19 Oct 2010 20:58:28 -0400</pubDate></item><item><title>The Heart Sutra by Red Pine</title><link>http://www.librarything.com/work/book/65700872</link><description>&lt;img src="http://pics.librarything.com/picsizes/17/3b/173b82e2e23b044597958575877426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "The &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/Heart_Sutra&amp;quot;&amp;gt;Heart Sūtra&amp;lt;/a&amp;gt; is one of the most-studied scriptures in Zen Buddhism; while it’s one of the shortest, it’s packed with references to overloaded terms like &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/%C5%9A%C5%ABnyat%C4%81&amp;quot;&amp;gt;emptiness&amp;lt;/a&amp;gt;.  Red Pine unpacks a lot of the baggage, examining the original Sanskrit writings (and tracking down their variations) and creating his own translation from scratch, then going over it line by line in as much detail as needed to give the context of the words.  His perspective seems generally &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/Mahayana&amp;quot;&amp;gt;Mahāyāna&amp;lt;/a&amp;gt; rather than particularly Zen.

I quite like how he’ll dig into Sanskrit etymology when he feels it’s necessary to examine the details of a verb conjugation to try and get at the original meaning intended by the unknown writer of the sūtra.  He also provides the context necessary to see that the Heart Sūtra is as much an academic manifesto as it is a work of Buddhist scripture, and includes historical commentary as well as his own.  (He even brings in some of the 7th century monastic infighting, which hilariously look a lot like modern academic pissing contests— I can see why &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/D%C5%8Dgen&amp;quot;&amp;gt;Eihei Dōgen&amp;lt;/a&amp;gt; was inspired to start a back-to-basics movement!)

This is an excellent look at the scholarly underpinnings of the Heart Sūtra.  It does a fairly good job of not requiring a background in academic Buddhism to understand it, though I want to grab a &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/Keisaku&amp;quot;&amp;gt;kyôsaku&amp;lt;/a&amp;gt; and smack a lot of these ancient scholars he quotes when they take the logical equivalent of a running broad jump with the word “thus”."&lt;br&gt;Counterpoint (2005), Paperback, 208 pages</description><pubDate>Wed, 13 Oct 2010 21:43:04 -0400</pubDate></item><item><title>Luke Skywalker and the Shadows of Mindor by Matthew Stover</title><link>http://www.librarything.com/work/book/57375746</link><description>&lt;img src="http://pics.librarything.com/picsizes/fb/2e/fb2e15cb5a0cc1059392b6b5841426141414141.jpg" style="float: left; margin: 0px 10px 10px 0px; clear: left;"/&gt; slothman's review: "Stover contributes a good tale to the timeline of events subsequent to &amp;lt;i&amp;gt;Return of the Jedi&amp;lt;/i&amp;gt;; the book stands well on its own as another adventure for the heroes of the movie, though consulting &amp;lt;a href=&amp;quot;http://starwars.wikia.com/&amp;quot;&amp;gt;Wookieepedia&amp;lt;/a&amp;gt; shows he’s filling in the details of events that were already sketched out in the &amp;lt;a href=&amp;quot;http://starwars.wikia.com/wiki/Expanded_Universe&amp;quot;&amp;gt;Expanded Universe&amp;lt;/a&amp;gt; timeline.  This book is an homage to Brian Daley’s Han Solo novels; in the words of the author, “a pop-top can of 100% pure Grade-A whipass”.  The writing is very colorful, and Stover captures the voices of the characters from the movie quite well."&lt;br&gt;LucasBooks (2010), Edition: Reprint, Mass Market Paperback, 400 pages</description><pubDate>Fri, 05 Mar 2010 21:14:34 -0500</pubDate></item></channel></rss>
