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Series: GURPS 4th Edition

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Works (49)

TitlesOrder
GURPS Dragons by Phil Mastersfirst appearance of new rules
GURPS Basic Set: Characters (4th Edition) by Steve Jackson0001
GURPS Basic Set: Campaigns (4th Edition) by Steve Jackson0002
GURPS GM's Screen (4th Edition) by Steve Jackson0005
GURPS Magic (4th Edition) by Steve Jackson0101
GURPS Powers (4th Edition) by Sean Punch0102
GURPS Bio-Tech (4th Edition) by David Morgan-Mar0103
GURPS Martial Arts (4th Edition) by Peter Dell'Orto0105
GURPS High-Tech (4th Edition) by Shawn Fisher0106
GURPS Thaumatology by Phil Masters0107
GURPS Low-Tech (4th Edition) by Steve Jackson Games0108
GURPS Spaceships by David L. Pulver0120
GURPS Spaceships 5: Exploration and Colony Spacecraft by David L. Pulver0124
GURPS Power-Ups 1: Imbuements by Sean Punch0128
GURPS Psionic Campaigns by Jason Levine0135
GURPS City Stats by William H. Stoddard0138
GURPS Powers: Divine Favor by Jason Levine0139
GURPS Dungeon Fantasy 1: Adventurers by Sean Punch0303
GURPS Dungeon Fantasy 2: Dungeons by Sean Punch0304
Dungeon Fantasy 3: The Next Level by Sean Punch0305
Dungeon Fantasy 4: Sages by Sean Punch0306
GURPS Dungeon Fantasy 7: Clerics by Phil Masters0311
GURPS Infinite Worlds: Britannica-6 by Phil Masters0605
GURPS Infinite Worlds: Collegio Januari by Kenneth Hite0606
GURPS Fantasy (4th Edition) by William H. Stoddard1001
GURPS Space (Fourth Edition) by Jon Zeigler1002
GURPS Horror (4th Edition) by Kenneth Hite1003
Gurps Zombies, 4th Edition by Sean Punch1004
GURPS Locations: Metro of Madness by Fade Manley1411
GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby1661
GURPS Fantasy-Tech 1: The Edge of Reality by Matt Riggsby1664
GURPS Infinite Worlds: Lost Worlds by Kenneth Hite1671
GURPS Infinite Worlds: Worlds of Horror by Kenneth Hite1673
GURPS Infinite Worlds by Kenneth Hite2001
GURPS Banestorm by Phil Masters2002
GURPS Traveller - Interstellar Wars by Paul Drye2401
GURPS Vorkosigan Saga Sourcebook and Roleplaying Game by Genevieve Cogman2490
GURPS Ultra-Tech (4th Edition) by David L. Pulver6104
GURPS Tactical Shooting by Hans-Christian Vortisch6196
GURPS Mass Combat (4th Edition) by Steve Jackson Games6197
GURPS Psionic Powers by Jason Levine6198
Transhuman Space: Changing Times by Phil Masters6701
Transhuman Space: Personnel Files 4: Martingale Security by Phil Masters6705
Transhuman Space: Personnel Files 5: School Days 2100 by Phil Masters6706
Transhuman Space: Transhuman Mysteries by William H. Stoddard6712
GURPS Supers (4th Edition) by William H. Stoddard7998
GURPS Mysteries (4th Edition) by Lisa J. Steele7999
GURPS Federation by John SickelsAmarillo Design Bureau 8402
GURPS Romulans (GURPS 4th Ed. Prime Directive) by John SickelsAmarillo Design Bureau 8404

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Series description

GURPS 4th Edition is the 4th Edition of Steve Jackson Games's GURPS. By general practice, volumes from different editions of RPGs are different works; in this case, most of these books have been hugely expanded and frequently include the complete contents of several books from the 3rd Edition, even if they share the same name.

The numbers are the spine numbers from SJG; various patterns jump out, but they are clearly not in printing order and the classification system is apparently compressed and mangled into four digits.

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Series?!

How do series work?

To create a series or add a work to it, go to a "work" page. The "Common Knowledge" section now includes a "Series" field. Enter the name of the series to add the book to it.

Works can belong to more than one series. In some cases, as with Chronicles of Narnia, disagreements about order necessitate the creation of more than one series.

Tip: If the series has an order, add a number or other descriptor in parenthesis after the series title (eg., "Chronicles of Prydain (book 1)"). By default, it sorts by the number, or alphabetically if there is no number. If you want to force a particular order, use the | character to divide the number and the descriptor. So, "(0|prequel)" sorts by 0 under the label "prequel."

What isn't a series?

Series was designed to cover groups of books generally understood as such (see Wikipedia: Book series). Like many concepts in the book world, "series" is a somewhat fluid and contested notion. A good rule of thumb is that series have a conventional name and are intentional creations, on the part of the author or publisher. For now, avoid forcing the issue with mere "lists" of works possessing an arbitrary shared characteristic, such as relating to a particular place. Avoid series that cross authors, unless the authors were or became aware of the series identification (eg., avoid lumping Jane Austen with her continuators).

Also avoid publisher series, unless the publisher has a true monopoly over the "works" in question. So, the Dummies guides are a series of works. But the Loeb Classical Library is a series of editions, not of works.

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