Series: Wilderlands

Series by cover

1–7 of 54 ( next | show all )

Works (54)

The Book of Treasure Maps II by Judges Guild
The Book of Treasure Maps III by Rudy Kraft
Campaign Hexagon System by Bill Owen
Castle Book I by Bob Bledsaw
Castle Book II; Campaign Aid for Fantasy Role Playing Game by Bob Bledsaw
Caverns of Thracia by Paul Jaquays
Caverns of Thracia (Sword & Sorcery D20) by James Collura
Caves and Caverns: A Judges Guild Universal Fantasy Supplement by John Mortimer
Citadel of Fire (Judges Guild) by Marc Summerlott
City State of the Invincible Overlord (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) by Patrick Lawinger
City State of the Invincible Overlord, Revised Edition by Bob Bledsaw
City State of the World Emperor by Creighton Hippenhammer
City State of the World Emperor
Corsairs of Tallibar (Judges Guild) by Mike Wilson
Dark Tower by Paul Jaquays
The Dungeoneer #10 by Chuck Anshell
The Dungeoneer #14 by Chuck Anshell
Fantastic Wilderlands Beyonde
The Fantasy Cartographer's Field Book by Judges Guild
Frontier Forts of Kelnore (Judges Guild, Dungeons and Dragons) by Dave Sering
Glory Hole Dwarven Mine by Edward R. J. Mortimer
In Search of Kelandor's Gold (Judges Guild) by Greg Geilman
Initial Guidelines Booklet I by Bob Bledsaw
Judges Guild #1: Thieves of Fortress Badabaskor by Robert Conley
Judges Guild #2: Citadel of Fire by Steve Stottrup
Judges Guild #3: Dark Tower by Greg Geilman
Lost Man's Trail by Bob Bledsaw
The Mines of Custalcon (Judges Guild, Wilderness Book One) by Bryan Hinnen
Modron by Bob Bledsaw
The Original Tegel Manor: Revised & Expanded by Bob Bledsaw
Pegasus #4 by Bob Bledsaw
Pirates of Hagrost (Judges Guild, Wilderness Book Four) by Bryan Hinnen
Players Guide to the Wilderlands (Sword and Sorcery D20) by Bob Bledsaw
Ready Ref Sheets (Volume 1) by Judges Guild
Shield Maidens of Sea Rune: Wilderness Book Three (Dungeons & Dragons) by Bryan Hinnen
Spies of Lightelf (Judges Guild, Wilderness Book Two) by Bryan Hinnen
Supplement VI: The Majestic Wilderlands by Robert S. Conley
Tarantis by Bob Bledsaw
Tegel Manor by Bob Bledsaw
Temple Book I (Dungeons & Dragons) by Bob Bledsaw
The Thieves of Fortress Badabaskor (Dungeons & Dragons) by Marc Summerlott
The Unknown Gods by Bob Bledsaw
Verbosh by Paul Nevins
Village Book 2 by Bryan Hinnen
Wilderlands of High Adventure: XXXI by James Mishler
Wilderlands Of High Fantasy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Campaign Setting) by Necromancer Games Staff
Wilderlands of High Fantasy (Judges Guild, Dungeons and Dragons) by Bill Owen
Wilderlands of High Fantasy Map Pack
Wilderlands of the Fantastic Reaches
Wilderlands of the Magic Realm by Mark Holmer
Witches Court Marshes (Wilderness Book Five) by Bryan Hinnen
Wondrous Relics: A Judges Guild Universal Fantasy Supplement by Rudy Kraft
Wraith Overlord (Terror Beneath the City State) by Scott Fulton

Related tags


  1. Thieves' World Player's Manual by Lynn Abbey (2005)
  2. Bards Gate (Sword & Sorcery) by Sword & Sorcery Studios (2006)
  3. Prisoners of the Maze (Sword Sorcery) by Robert J. Kuntz (2001)
  4. The Tome of Horrors by Scott Greene (2002)
  5. Dungeon Crawl Classics #17: Legacy of the Savage Kings by Harley Stroh (2006)
  6. Slavers by Sean K Reynolds (2000)
  7. Ptolus: The Night of Dissolution by Monte Cook (2006)
  8. Arms & Equipment Guide by TSR Staff (1991)
  9. The Assassin's Knot (L2) by Len Lakofka (1983)
  10. The Black Company Campaign Setting by Robert J. Schwalb (2006)
  11. The City of Greyhawk (Advanced Dungeons and Dragons: Greyhawk Adventures) by Douglas Niles (1989)
  12. City Quarters: Temple Quarter by J.D. Wiker (2006)
  13. A3: Assault on the Aerie of the Slave Lords by Allen Hammack (1981)
  14. Greyhawk Adventures by James M. Ward (1988)
  15. Ancient Kingdoms Mesopotamia (Sword & Sorcery) by Morten Braten (2004)

Series description


How do series work?

To create a series or add a work to it, go to a "work" page. The "Common Knowledge" section now includes a "Series" field. Enter the name of the series to add the book to it.

Works can belong to more than one series. In some cases, as with Chronicles of Narnia, disagreements about order necessitate the creation of more than one series.

Tip: If the series has an order, add a number or other descriptor in parenthesis after the series title (eg., "Chronicles of Prydain (book 1)"). By default, it sorts by the number, or alphabetically if there is no number. If you want to force a particular order, use the | character to divide the number and the descriptor. So, "(0|prequel)" sorts by 0 under the label "prequel."

What isn't a series?

Series was designed to cover groups of books generally understood as such (see Wikipedia: Book series). Like many concepts in the book world, "series" is a somewhat fluid and contested notion. A good rule of thumb is that series have a conventional name and are intentional creations, on the part of the author or publisher. For now, avoid forcing the issue with mere "lists" of works possessing an arbitrary shared characteristic, such as relating to a particular place. Avoid series that cross authors, unless the authors were or became aware of the series identification (eg., avoid lumping Jane Austen with her continuators).

Also avoid publisher series, unless the publisher has a true monopoly over the "works" in question. So, the Dummies guides are a series of works. But the Loeb Classical Library is a series of editions, not of works.


cthulhuslibrarian (70), fdholt (1), conceptDawg (1)
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