Series: Wordware Game Math Library

Series by cover

1–2 of 2 ( show all )

Works (2)

3D Math Primer for Graphics and Game Development by Fletcher Dunn
Vector Games Math Processors by James Leiterman

Related tags


  1. Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel (2002)
  2. Essential Mathematics for Games and Interactive Applications: A Programmer's Guide by James M. Van Verth (2004)
  3. Game Programming Gems by Mark DeLoura (2000)
  4. Programming Game AI by Example by Mat Buckland (2005)
  5. Real-Time Rendering (2nd Edition) by Tomas Moller (1999)
  6. OpenGL SuperBible by Richard S. Wright (1996)
  7. Physics for Game Developers by David M Bourg (2002)
  8. Advanced Graphics Programming Using OpenGL by Tom McReynolds (2005)
  9. Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition) by Edward Angel (1990)
  10. Introduction to 3D Game Programming with DirectX 9 by Frank D. Luna (2003)
  11. 3D Game Programming All in One by Kenneth C Finney (2004)
  12. Graphics Gems by Andrew S. Glassner (1990)
  13. Game Architecture and Design: Learn the Best Practices for Game Design and Programming by Andrew Rollings (1999)
  14. Tricks of the Windows Game Programming Gurus by Andre LaMothe (1999)
  15. AI Techniques for Game Programming by Mat Buckland (2002)

Series description


How do series work?

To create a series or add a work to it, go to a "work" page. The "Common Knowledge" section now includes a "Series" field. Enter the name of the series to add the book to it.

Works can belong to more than one series. In some cases, as with Chronicles of Narnia, disagreements about order necessitate the creation of more than one series.

Tip: If the series has an order, add a number or other descriptor in parenthesis after the series title (eg., "Chronicles of Prydain (book 1)"). By default, it sorts by the number, or alphabetically if there is no number. If you want to force a particular order, use the | character to divide the number and the descriptor. So, "(0|prequel)" sorts by 0 under the label "prequel."

What isn't a series?

Series was designed to cover groups of books generally understood as such (see Wikipedia: Book series). Like many concepts in the book world, "series" is a somewhat fluid and contested notion. A good rule of thumb is that series have a conventional name and are intentional creations, on the part of the author or publisher. For now, avoid forcing the issue with mere "lists" of works possessing an arbitrary shared characteristic, such as relating to a particular place. Avoid series that cross authors, unless the authors were or became aware of the series identification (eg., avoid lumping Jane Austen with her continuators).

Also avoid publisher series, unless the publisher has a true monopoly over the "works" in question. So, the Dummies guides are a series of works. But the Loeb Classical Library is a series of editions, not of works.


AnnaClaire (2)
About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 119,644,844 books! | Top bar: Always visible