Series: Wordware Game and Graphics Library

Series by cover

1–6 of 6 ( show all )

Works (6)

Essential ZBrush by Wayne Robson
Game Design Foundations by Roger E. Pedersen
Games That Sell! by Mark Walker
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach by Frank Luna
Introduction to 3D Game Programming with DirectX 9 by Frank D. Luna
Java 1.4 Game Programming by Andrew Mulholland

Related tags


  1. Advanced 3D Game Programming with DirectX 9 by Peter Walsh (2002)
  2. Game Programming Gems by Mark DeLoura (2000)
  3. Rules of Play: Game Design Fundamentals by Katie Salen (2003)
  4. Game Coding Complete by Mike McShaffry (2003)
  5. 3D Games: Real-time Rendering and Software Technology : Volume 1 (1st Edition with CD) by Alan Watt (2001)
  6. Creating Emotion in Games: The Craft and Art of Emotioneering by David E. Freeman (2004)
  7. The Art of Game Design: A book of lenses by Jesse Schell (2008)
  8. Secrets of the Game Business by Francois Dominic Laramee (2003)
  9. Essential Mathematics for Games and Interactive Applications: A Programmer's Guide by James M. Van Verth (2004)
  10. Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton (2004)
  11. Chris Crawford on Game Design by Chris Crawford (2003)
  12. 3D Math Primer for Graphics and Game Development by Fletcher Dunn (2002)
  13. David Perry on Game Design: A Brainstorming ToolBox by David Perry (2009)
  14. Beginning Math and Physics for Game Programmers by Wendy Stahler (2004)
  15. OpenGL Game Programming by Kevin Hawkins (2001)

Series description


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Works can belong to more than one series. In some cases, as with Chronicles of Narnia, disagreements about order necessitate the creation of more than one series.

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Series was designed to cover groups of books generally understood as such (see Wikipedia: Book series). Like many concepts in the book world, "series" is a somewhat fluid and contested notion. A good rule of thumb is that series have a conventional name and are intentional creations, on the part of the author or publisher. For now, avoid forcing the issue with mere "lists" of works possessing an arbitrary shared characteristic, such as relating to a particular place. Avoid series that cross authors, unless the authors were or became aware of the series identification (eg., avoid lumping Jane Austen with her continuators).

Also avoid publisher series, unless the publisher has a true monopoly over the "works" in question. So, the Dummies guides are a series of works. But the Loeb Classical Library is a series of editions, not of works.


AnnaClaire (6)
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