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Science fiction (36)
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Microcomputers › Programming (8)
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Video games › Design (5)
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games, gaming, video games (39)
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artificial intelligence, programming (11)
gaming, library (11)
fiction, programming (10)
Subject: Computer games
Sub-subjects
Computer games (43 works)
Computer games › Children's fiction (19 works)
Computer games › Design (15 works)
Computer games › Design › Vocational guidance (1 works)
Computer games › Design (7 works)
Computer games › Fiction (16 works)
Computer games › Fiction (12 works)
Computer games › Handbooks, manuals, etc (1 works)
Computer games › Handbooks, manuals, etc (1 works)
Computer games › History (3 works)
Computer games › History (2 works)
Computer games › Juvenile fiction (7 works)
Computer games › Juvenile fiction (3 works)
Computer games › Juvenile literature (1 works)
Computer games › Juvenile literature (2 works)
Computer games › Juvenile software (2 works)
Computer games › Marketing (1 works)
Computer games › Philosophy (1 works)
Computer games › Pictorial works (1 works)
Computer games › Programming (44 works)
Computer games › Programming › Fiction (1 works)
Computer games › Programming › Fiction (1 works)
Computer games › Programming › Handbooks, manuals, etc (1 works)
Computer games › Programming › History (1 works)
Computer games › Programming › Vocational guidance (2 works)
Computer games › Programming (22 works)
Computer games › Psychological aspects (1 works)
Computer games › Social aspects (5 works)
Computer games › Social aspects › Congresses (1 works)
Computer games › Social aspects (2 works)
Computer games › Sociological aspects (1 works)
Computer games › Software (1 works)
Computer games › Software (2 works)
Computer games › Vocational guidance (1 works)
Computer games (23 works)
Books under this subject
- Congo by Michael Crichton (3,262 copies)
- Douglas Adams's Starship Titanic by Terry Jones (1,218 copies)
- Only You Can Save Mankind by Terry Pratchett (1,003 copies)
- Halting State by Charles Stross (957 copies)
- Monkeewrench by P. J. Tracy (781 copies)
- Better Than Life by Grant Naylor (721 copies)
- Crouching Buzzard, Leaping Loon by Donna Andrews (337 copies)
- Arthur's Computer Disaster by Marc Brown (242 copies)
- What Video Games Have to Teach Us About Learning and… by James Paul Gee (217 copies)
- Attack of the Mutant (Goosebumps, No 25) by R. L. Stine (211 copies)
- Rules of Play: Game Design Fundamentals by Katie Salen (203 copies)
- Theory of Fun for Game Design by Raph Koster (197 copies)
- Masters of Doom: How Two Guys Created an Empire and… by David Kushner (192 copies)
- The Givenchy Code by Julie Kenner (172 copies)
- Samir And Yonatan by Daniella Carmi (130 copies)
- Game Programming Gems (Game Programming Gems Series) by Mark DeLoura (102 copies)
- Game Architecture and Design: Learn the Best Practices for… by Andrew Rollings (90 copies)
- High Score! The Illustrated History of Electronic Games by Rusel DeMaria (87 copies)
- Designing Virtual Worlds by Richard A. Bartle (86 copies)
- Chris Crawford on Game Design by Chris Crawford (80 copies)
- Joystick Nation: How Videogames Ate Our Quarters, Won Our… by J. C. Herz (78 copies)
- Lucy Crocker 2.0: A Novel by Caroline Preston (75 copies)
- The Sims 2 (Prima Official Game Guide) by Greg Kramer (70 copies)
- Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura (68 copies)
- The Game Design Reader: A Rules of Play Anthology by Katie Salen (64 copies)
- Mathematics for 3D Game Programming and Computer Graphics,… by Eric Lengyel (63 copies)
- Killer Game Programming in Java by Andrew Davison (62 copies)
- Space Demons by Gillian Rubinstein (62 copies)
- Game Coding Complete by Mike McShaffry (61 copies)
- AI for Game Developers by David M. Bourg (61 copies)
- AI Game Programming Wisdom (with CD-ROM) (Game Development… by Steve Rabin (60 copies)
- User Unfriendly by Vivian Vande Velde (59 copies)
- Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings (58 copies)
- When Charlie McButton Lost Power by Suzanne Collins (58 copies)
- Mazes for the Mind: Computers and the Unexpected by Clifford A. Pickover (58 copies)
- The Time Hackers by Gary Paulsen (58 copies)
- BASIC Computer Games: Microcomputer Edition by David H. Ahl (49 copies)
- Chris Crawford on Interactive Storytelling (New Riders… by Chris Crawford (48 copies)
- 3D Game Engine Design : A Practical Approach to Real-Time… by David H. Eberly (48 copies)
- Gamer Theory by McKenzie Wark (44 copies)
- Extra Life: Coming of Age in Cyberspace by David S. Bennahum (43 copies)
- How Computer Games Help Children Learn by David Williamson Shaffer (43 copies)
- Unit Operations: An Approach to Videogame Criticism by Ian Bogost (42 copies)
- More Basic Computer Games by David H. Ahl (40 copies)
- Grand Theft Auto: San Andreas(tm) Official Strategy Guide… by Rick Barba (40 copies)
- Game Design: Theory and Practice (With CD-ROM) by Richard Rouse (40 copies)
- GTK+/Gnome Application Development by Havoc Pennington (40 copies)
- Skymaze by Gillian Rubinstein (39 copies)
- From Barbie to Mortal Kombat: Gender and Computer Games by Justine Cassell (38 copies)
- Tricks of the Game-Programming Gurus by Andre LaMothe (35 copies)
( see all books )

