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Computer games › Programming (15)
Computer games › Programming (10)
Fiction › Authorship (4)
Storytelling (4)
Video games › Design (4)
Fiction › Authorship (4)
Electronic games industry › United States (2)
Internet games (2)
Internet games (2)
Human-computer interaction (2)
Virtual reality › Social aspects (2)
Video games › Design (2)
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games, gaming, video games (9)
games, -d$25d (3)
games, -d%d (3)
games, -D (3)
games, -D&D (3)
Subject: Computer games › Design
Sub-subjects
Computer games › Design (15 works)
Computer games › Design › Amateurs' manuals (1 works)
Computer games › Design › Vocational guidance (1 works)
Computer games › Design (7 works)
Books under this subject
- Rules of Play: Game Design Fundamentals by Katie Salen (207 copies)
- Theory of Fun for Game Design by Raph Koster (200 copies)
- Designing Virtual Worlds by Richard A. Bartle (86 copies)
- Chris Crawford on Game Design by Chris Crawford (80 copies)
- The Game Design Reader: A Rules of Play Anthology by Katie Salen (64 copies)
- AI Game Programming Wisdom (with CD-ROM) (Game Development… by Steve Rabin (60 copies)
- Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings (58 copies)
- Chris Crawford on Interactive Storytelling (New Riders… by Chris Crawford (49 copies)
- Unit Operations: An Approach to Videogame Criticism by Ian Bogost (43 copies)
- Creating Emotion in Games: The Craft and Art of… by David Freeman (34 copies)
- Game Design Workshop: Designing, Prototyping, and… by Tracy Fullerton (34 copies)
- Postmortems from Game Developer: Insights from the… by Austin Grossman (18 copies)
- Get in the Game: Careers in the Game Industry by Marc Mencher (12 copies)
- Fundamentals of Game Design (Game Design and Development… by Ernest Adams (12 copies)
- Game Design for Teens (Premier Press Game Development) by Les Pardew (5 copies)
- Paid to play : an insider's guide to video game careers by David S. J. Hodgson (1 copies)

