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Subject: Computer games › Programming
Sub-subjects
Computer games › Programming (44 works)
Computer games › Programming › Fiction (1 works)
Computer games › Programming › Fiction (1 works)
Computer games › Programming › Handbooks, manuals, etc (1 works)
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Computer games › Programming (22 works)
Books under this subject
- Crouching Buzzard, Leaping Loon by Donna Andrews (342 copies)
- Rules of Play: Game Design Fundamentals by Katie Salen (203 copies)
- Masters of Doom: How Two Guys Created an Empire and… by David Kushner (192 copies)
- Game Programming Gems (Game Programming Gems Series) by Mark DeLoura (102 copies)
- Designing Virtual Worlds by Richard A. Bartle (86 copies)
- Chris Crawford on Game Design by Chris Crawford (80 copies)
- Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura (68 copies)
- The Game Design Reader: A Rules of Play Anthology by Katie Salen (64 copies)
- Mathematics for 3D Game Programming and Computer Graphics,… by Eric Lengyel (63 copies)
- Killer Game Programming in Java by Andrew Davison (62 copies)
- Game Coding Complete by Mike McShaffry (61 copies)
- AI for Game Developers by David M. Bourg (61 copies)
- AI Game Programming Wisdom (with CD-ROM) (Game Development… by Steve Rabin (60 copies)
- Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings (58 copies)
- 3D Game Engine Design : A Practical Approach to Real-Time… by David H. Eberly (49 copies)
- Game Design: Theory and Practice (With CD-ROM) by Richard Rouse (41 copies)
- GTK+/Gnome Application Development by Havoc Pennington (40 copies)
- Tricks of the Game-Programming Gurus by Andre LaMothe (35 copies)
- Game Design Workshop: Designing, Prototyping, and… by Tracy Fullerton (34 copies)
- Creating Emotion in Games: The Craft and Art of… by David Freeman (34 copies)
- The Art of Halo by Eric S. Trautmann (29 copies)
- Game Programming With Python (Game Development Series) by Sean Riley (28 copies)
- Beginning C++ Game Programming by Michael Dawson (28 copies)
- AI for Computer Games and Animation: A Cognitive Modeling… by John David Funge (27 copies)
- Massively Multiplayer Game Development (Game Development… by Thor Alexander (26 copies)
- Swords & Circuitry: A Designer's Guide to Computer… by Neal Hallford (24 copies)
- Macromedia Flash MX Game Design Demystified by Jobe Makar (24 copies)
- Developing Online Games: An Insider's Guide by Jessica Mulligan (22 copies)
- 3D Game Programming All in One (Course Technology PTR Game… by Kenneth C Finney (22 copies)
- Secrets of the Game Business (Game Development Series) by Francois Dominic Laramee (20 copies)
- Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison (20 copies)
- AI Techniques for Game Programming (The Premier Press Game… by Mat Buckland (19 copies)
- C++ For Game Programmers (Game Development Series) by Noel Llopis (19 copies)
- Postmortems from Game Developer: Insights from the… by Austin Grossman (18 copies)
- Hacking the PSP: Cool Hacks, Mods, and Customizations for… by Auri Rahimzadeh (18 copies)
- Teach Yourself Game Programming in 21 Days/Book and Cd-Rom… by Andre LaMothe (17 copies)
- Windows Game Programming for Dummies by Andre LaMothe (15 copies)
- Break Into The Game Industry: How to Get A Job Making Video… by Ernest Adams (14 copies)
- The Complete Guide to Game Audio: For Composers, Musicians,… by Aaron Marks (14 copies)
- Fundamentals of Game Design (Game Design and Development… by Ernest Adams (12 copies)
- Get in the Game: Careers in the Game Industry by Marc Mencher (12 copies)
- Flash 5 Cartoons and Games f/x and Design by Bill Turner (12 copies)
- Advanced Lingo for Games by Gary Rosenzweig (10 copies)
- Beginning Game Programming (Sams Teach Yourself) by Michael Morrison (9 copies)
- Artificial Intelligence For Computer Games: An Introduction by John David Funge (9 copies)
- Game Design Foundations (Wordware Game and Graphics… by Roger E. Pedersen (9 copies)
- Black Art of Windows Game Programming by Eric R. Lyons (8 copies)
- Introduction to Computer Game Programming With DirectX 8.0 by Ian Parberry (8 copies)
- Advanced Java Game Programming by David Wallace Croft (7 copies)
- Game Design: A Practical Approach (Game Development Series) by Paul Schuytema (6 copies)
( see all books )

