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Related Subjects
Decision making (2)
Three-dimensional display systems (1)
Signal processing › Data processing (1)
Reaction time (1)
POSIX (Computer software standard) (1)
Computer games › Programming (1)
Multiprocessors (1)
Subject: Real-time programming
Sub-subjects
Real-time programming (6 works)
Real-time programming (4 works)
Books under this subject
- 3D Game Engine Design : A Practical Approach to Real-Time… by David H. Eberly (49 copies)
- GPU Gems: Programming Techniques, Tips, and Tricks for… by Randima Fernando (40 copies)
- GPU Gems 2: Programming Techniques for High-Performance… by Matt Pharr (38 copies)
- GPU Gems 3 by Hubert Nguyen (25 copies)
- Real Time Programming: Neglected Topics (Addison-Wesley… by Caxton C. Foster (13 copies)
- Real Time Systems and Programming Languages: Ada 95,… by Alan Burns (8 copies)
- POSIX.4--programming for the real world by Bill O. Gallmeister (4 copies)
- Planning for Real Time Event Response Management by David J. Ash (3 copies)
- Resource Management in Real-Time Systems and Networks by C. Siva Ram Murthy (2 copies)
- Programming real-time multicomputers for signal processing by Urban Thoeni (1 copies)

