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games, gaming, video games (34)
non-fiction, pop culture, video games (17)
history, video games (16)
teen, video games (10)
gaming, library (10)
library, video games (10)
games, history (7)
Subject: Video games
Sub-subjects
Video games (30 works)
Video Games › Art and Culture › 21st Century (25 works)
Video games › Data processing (1 works)
Video games › Design (5 works)
Video games › Design (2 works)
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Video games › Fiction (7 works)
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Video games › Juvenile fiction (2 works)
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Video games › Juvenile literature (6 works)
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Video games › Social aspects (2 works)
Video games › United States › Case studies (1 works)
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Video games (25 works)
Video games and children (2 works)
Video games and children (2 works)
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Video games industry › United States › History (1 works)
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Books under this subject
- The Physics of Star Trek by Lawrence M. Krauss (816 copies)
- What Video Games Have to Teach Us About Learning and… by James Paul Gee (217 copies)
- Epic by Conor Kostik (193 copies)
- Masters of Doom: How Two Guys Created an Empire and… by David Kushner (192 copies)
- The Ultimate History of Video Games: From Pong to… by Steve L. Kent (174 copies)
- The Official Pokémon Handbook by Maria S. Barbo (147 copies)
- The Best Way to Play by Bill Cosby (145 copies)
- Physics for Game Developers by David M. Bourg (133 copies)
- Lucky Wander Boy by D. B. Weiss (122 copies)
- Final Fantasy VIII Official Strategy Guide by David Cassady (110 copies)
- Trigger Happy: Videogames and the Entertainment Revolution by Steven Poole (105 copies)
- Don't Bother Me Mom--I'm Learning! by Marc Prensky (101 copies)
- This Gaming Life: Travels in Three Cities by Jim Rossignol (91 copies)
- Joystick Nation: How Videogames Ate Our Quarters, Won Our… by J. C. Herz (78 copies)
- Saga by Conor Kostik (76 copies)
- Supercade: A Visual History of the Videogame Age 1971-1984 by Van Burnham (76 copies)
- The Sims 2 (Prima Official Game Guide) by Greg Kramer (70 copies)
- The Game Design Reader: A Rules of Play Anthology by Katie Salen (64 copies)
- AI for Game Developers by David M. Bourg (61 copies)
- Half-Real: Video Games between Real Rules and Fictional… by Jesper Juul (61 copies)
- Genesis Alpha by Rune Michaels (59 copies)
- Persuasive Games: The Expressive Power of Videogames by Ian Bogost (46 copies)
- Grand Theft Auto: San Andreas(tm) Official Strategy Guide… by Rick Barba (40 copies)
- Grand Theft Childhood: The Surprising Truth About Violent… by Lawrence Kutner (39 copies)
- Pokemon Fire Red & Leaf Green (Prima Official Game Guide) by Eric Mylonas (32 copies)
- Gamers ... in the Library?!: The Why, What, and How of… by Eli Neiburger (31 copies)
- STAR OCEAN(tm) Till the End of Time(tm) Official Strategy… by Beth Hollinger (31 copies)
- The Art of Halo by Eric S. Trautmann (29 copies)
- Brainboy and the DeathMaster by Tor Seidler (28 copies)
- Game On by Lucien King (27 copies)
- Final Fantasy Tactics: The Official Strategy Guide by Elizabeth Hollinger (25 copies)
- Shinkei by Gillian Rubinstein (25 copies)
- Phoenix: The Fall & Rise of Videogames by Leonard Herman (23 copies)
- Gamers: Writers, Artists, and Programmers on the Pleasures… by Shanna Compton (21 copies)
- Flights of Fantasy: Programming 3d Video Games in C++/Book… by Christopher Lampton (19 copies)
- Pilgrim in the microworld by David Sudnow (18 copies)
- From Sun Tzu to Xbox: War and Video Games by Ed Halter (18 copies)
- KINGDOM HEARTS Chain of Memories Official Strategy Guide… by Beth Hollinger (17 copies)
- World Leader Pretend: A Novel by James Bernard Frost (17 copies)
- Zap: The Rise and Fall of Atari by Scott Cohen (16 copies)
- Gaming Hacks by Simon Carless (14 copies)
- Black Art of Java Game Programming by Joel Fan (14 copies)
- Neo-Baroque Aesthetics and Contemporary Entertainment… by Angela Ndalianis (14 copies)
- Videogames (Routledge Introductions to Media and… by James Newman (13 copies)
- The Lord of the Rings: the third age : Prima official game… by Kaizen Media Group (13 copies)
- Star Wars: Knights of the Old Republic (Prima's Official… by David Hodgson (13 copies)
- Fundamentals of Game Design (Game Design and Development… by Ernest Adams (12 copies)
- Visual Digital Culture: Surface Play and Spectacle in New… by Andrew Darley (12 copies)
- Rotten School #12: Battle of the Dum Diddys (Rotten School) by R. L. Stine (12 copies)
- Enter the Matrix Official Strategy Guide by Doug Walsh (12 copies)
( see all books )

