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Human-computer interaction (4)
Human-computer interaction (4)
Computer games › Design (2)
Computers and civilization (2)
Internet games (2)
Computer games › Programming (2)
Internet games (2)
Mass media › Social aspects (2)
Computer games › Programming (2)
Computer games › Design (2)
Computer networks › Psychological aspects (1)
Cyberspace › Social aspects (1)
Related Tagmashes
games, gaming, video games (3)
virtual world, virtual worlds (3)
internet, memoir (1)
Subject: Virtual reality › Social aspects
Sub-subjects
Virtual reality › Social aspects (8 works)
Virtual reality › Social aspects (3 works)
Books under this subject
- Play Money: Or, How I Quit My Day Job and Made Millions… by Julian Dibbell (103 copies)
- Designing Virtual Worlds by Richard A. Bartle (86 copies)
- Exodus to the Virtual World: How Online Fun Is Changing… by Edward Castronova (46 copies)
- The Wired Neighborhood by Stephen Doheny-Farina (20 copies)
- Virtualities: Television, Media Art, and Cyberculture… by Margaret Morse (20 copies)
- Possible worlds : the social dynamic of virtual reality… by Ralph Schroeder (5 copies)
- Virtual Politics: Identity and Community in Cyberspace… by David Holmes (4 copies)
- Continental drift : from national characters to virtual… by Emily Apter (3 copies)

