HomeGroupsTalkMoreZeitgeist
Search Site
This site uses cookies to deliver our services, improve performance, for analytics, and (if not signed in) for advertising. By using LibraryThing you acknowledge that you have read and understand our Terms of Service and Privacy Policy. Your use of the site and services is subject to these policies and terms.

Results from Google Books

Click on a thumbnail to go to Google Books.

Loading...

Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space

by Mark Shepard

MembersReviewsPopularityAverage ratingConversations
322749,648 (4)None
Alternative ideas for a "smart" city, from a park bench that enforces time limits by ejecting the sitter to "electronically assisted" plants that encourage conservation. Our cities are "smart" and getting smarter as information processing capability is embedded throughout more and more of our urban infrastructure. Few of us object to traffic light control systems that respond to the ebbs and flows of city traffic; but we might be taken aback when discount coupons for our favorite espresso drink are beamed to our mobile phones as we walk past a Starbucks. Sentient City explores the experience of living in a city that can remember, correlate, and anticipate. Five teams of architects, artists, and technologists imagine a variety of future interactions that take place as computing leaves the desktop and spills out onto the sidewalks, streets, and public spaces of the city. "Too Smart City" employs city furniture as enforcers: a bench ejects a sitter who sits too long, a sign displays the latest legal codes and warns passersby against transgression, and a trashcan throws back the wrong kind of trash. "Amphibious Architecture" uses underwater sensors and lights to create a human-fish-environment feedback loop; "Natural Fuse" uses a network of "electronically assisted" plants to encourage energy conservation; "Trash Track" follows smart-tagged garbage on its journey through the city's waste-management system; and "Breakout" uses wireless technology and portable infrastructure to make the entire city a collaborative workplace. These projects are described, documented, and illustrated by 100 images, most in color. Essays by prominent thinkers put the idea of the sentient city in theoretical context.… (more)
None
Loading...

Sign up for LibraryThing to find out whether you'll like this book.

No current Talk conversations about this book.

Showing 2 of 2
Fantastic overview of projects, good case studies, lovely print design. Not a must read though. ( )
  readywater | Feb 14, 2013 |
Showing 2 of 2
no reviews | add a review
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Canonical title
Original title
Alternative titles
Original publication date
People/Characters
Important places
Important events
Related movies
Epigraph
Dedication
First words
Quotations
Last words
Disambiguation notice
Publisher's editors
Blurbers
Original language
Canonical DDC/MDS
Canonical LCC

References to this work on external resources.

Wikipedia in English (3)

Alternative ideas for a "smart" city, from a park bench that enforces time limits by ejecting the sitter to "electronically assisted" plants that encourage conservation. Our cities are "smart" and getting smarter as information processing capability is embedded throughout more and more of our urban infrastructure. Few of us object to traffic light control systems that respond to the ebbs and flows of city traffic; but we might be taken aback when discount coupons for our favorite espresso drink are beamed to our mobile phones as we walk past a Starbucks. Sentient City explores the experience of living in a city that can remember, correlate, and anticipate. Five teams of architects, artists, and technologists imagine a variety of future interactions that take place as computing leaves the desktop and spills out onto the sidewalks, streets, and public spaces of the city. "Too Smart City" employs city furniture as enforcers: a bench ejects a sitter who sits too long, a sign displays the latest legal codes and warns passersby against transgression, and a trashcan throws back the wrong kind of trash. "Amphibious Architecture" uses underwater sensors and lights to create a human-fish-environment feedback loop; "Natural Fuse" uses a network of "electronically assisted" plants to encourage energy conservation; "Trash Track" follows smart-tagged garbage on its journey through the city's waste-management system; and "Breakout" uses wireless technology and portable infrastructure to make the entire city a collaborative workplace. These projects are described, documented, and illustrated by 100 images, most in color. Essays by prominent thinkers put the idea of the sentient city in theoretical context.

No library descriptions found.

Book description
Haiku summary

Current Discussions

None

Popular covers

Quick Links

Rating

Average: (4)
0.5
1
1.5
2
2.5
3
3.5
4 1
4.5
5

Is this you?

Become a LibraryThing Author.

 

About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 204,457,216 books! | Top bar: Always visible