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Ready Player One: A Novel by Ernest Cline

Ready Player One: A Novel (original 2011; edition 2012)

by Ernest Cline (Author)

MembersReviewsPopularityAverage ratingConversations / Mentions
9,264825471 (4.16)3 / 826
Title:Ready Player One: A Novel
Authors:Ernest Cline (Author)
Info:Broadway Books (2012), Edition: 32089th, 400 pages

Work details

Ready Player One by Ernest Cline (2011)

  1. 255
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  2. 190
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  3. 170
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  4. 110
    Reamde by Neal Stephenson (Anonymous user)
  5. 93
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 60
    Halting State by Charles Stross (ahstrick)
  7. 40
    Armada by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  8. 40
    City of Golden Shadow by Tad Williams (infjsarah)
  9. 52
    Kiln People (The Kiln Books) by David Brin (freddlerabbit)
  10. 41
    Daemon by Daniel Suarez (bikeracer4487)
  11. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  12. 86
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  13. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.
  14. 21
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  15. 21
    For the Win by Cory Doctorow (simon_carr)
  16. 10
    Wyrm by Mark Fabi (slagolas, slagolas)
  17. 10
    Night Film by Marisha Pessl (lobotomy42)
    lobotomy42: Characters have to solve a mystery left by a deceased (fictional) creative artist; similar reference name-dropping, obsession with details and re-creations
  18. 10
    Erebos by Ursula Poznanski (aliklein)
  19. 43
    The Player of Games by Iain M. Banks (GD2020)
  20. 10
    You by Austin Grossman (Anonymous user)

(see all 34 recommendations)


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English (804)  Spanish (4)  French (4)  Italian (3)  German (2)  Finnish (2)  Catalan (1)  Danish (1)  All languages (821)
Showing 1-5 of 804 (next | show all)
Loved all the geek references that were made in this book. Wish I would have read it sooner. ( )
  Next_Jen | Jul 25, 2018 |
Great book! Warning: If you like the book a lot and decide to see the movie, it's best if you think of it as an entirely different movie not related to the book. Other than the character names and some basic data, VERY little from the movie is taken from the book. It's an okay movie, but it would have been a good movie if they'd changed all the character names and told me it had nothing to do with this book... ( )
  KatKealy | Jul 23, 2018 |
Completed 07/19/18 ( )
  ERose207 | Jul 19, 2018 |
I have two words to describe Ready Player One: Nostalgia Porn. Wait, another two words that work just as well: Nerd Heaven.

This book is incredible. I felt just as immersed in this story as the Wade was immersed in the OASIS virtual reality simulation. Ernest Cline really covered every base while detailing the haptic technology (how do the gloves/rigs work? What are the limitations? He answers every question) and the uses of virtual reality (including the most important question: can you have sex in OASIS? Yes, kind of). The quest is exciting, the characters are multi-faceted and interesting, and the technology is just so cool that I can't help but wish that something like the OASIS really did exist, though I would definitely leave the worldwide catastrophe behind.

This novel brings up a lot of questions. To what extent can you really know a person if your only contact is through virtual reality simulation? Is it wrong to present yourself as somehow different from your "real" self online, or does this open avenues to better/more sincere communication? How does technology like this help us and how does it harm us? And the whopper: what is reality?

My only beef with this book is that there are a few transphobic comments early on in the novel (along the lines of "are you a real woman, i.e. have you ever had a sex reassignment surgery) that felt really out of place. It's all well and good to wonder if the person you are talking to online is really who they say they are, but to it's just really tasteless to compare a trans woman to a man pretending to be a woman online for laughs.

Edit: I forgot to talk about my favorite part of the book! Flicksync! I'm gonna need one of those, ASAP. My years of obsessively watching and re-watching the Harry Potter movies would finally have a purpose! ( )
  captainmander | Jul 19, 2018 |
Ready Player One is a YA book about Wade Watts, a teenager who spends most of his time plugged into the OASIS, a virtual world where he can escape his reality and become whoever he wishes. He devotes himself to trying to solve a series of puzzles in the OASIS that if solved, would change his life forever. The puzzles rely on 1980s pop culture and video games. As a product of the 1980s myself, the constant references to the 1980s was fun, although most references were pretty obscure. If the references were hard for me, I can only imagine how disconnected teens might be to the descriptions in the book. That being said, the story is fun and suspenseful. There were moments that dragged a little but ultimately, I couldn't put the book down. ( )
  Rachael_Robbins | Jul 3, 2018 |
Showing 1-5 of 804 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
added by bookfitz | editUSA Today, Don Oldenburg (Aug 21, 2011)
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
added by bookfitz | editKirkus Reviews (May 1, 2011)

» Add other authors (35 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Mäkelä, J. PekkaTranslatorsecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Spini, L.Translatorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
WHISKYTREEINCCover artistsecondary authorsome editionsconfirmed
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Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
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(Click to show. Warning: May contain spoilers.)
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Wikipedia in English (1)

Book description
A world at stake. A quest for the ultimate prize.
Are you ready?

At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS — a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly, the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.

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"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.… (more)

(summary from another edition)

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