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Ready Player One (Movie Tie-In): A Novel by…
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Ready Player One (Movie Tie-In): A Novel (original 2011; edition 2018)

by Ernest Cline (Author)

MembersReviewsPopularityAverage ratingConversations / Mentions
11,254943386 (4.13)4 / 877
"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.… (more)
Member:Michael_P
Title:Ready Player One (Movie Tie-In): A Novel
Authors:Ernest Cline (Author)
Info:Broadway Books (2018), Edition: Media Tie In, 608 pages
Collections:Your library
Rating:
Tags:None

Work details

Ready Player One by Ernest Cline (2011)

  1. 274
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  2. 190
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  3. 170
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  4. 100
    Reamde by Neal Stephenson (Anonymous user)
  5. 102
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 70
    Halting State by Charles Stross (ahstrick)
  7. 116
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  8. 50
    Daemon by Daniel Suarez (bikeracer4487)
  9. 40
    City of Golden Shadow by Tad Williams (infjsarah)
  10. 30
    Armada by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  11. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  12. 20
    For the Win by Cory Doctorow (simon_carr)
  13. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  14. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.
  15. 43
    Kiln People (The Kiln Books) by David Brin (freddlerabbit)
  16. 10
    Erebos by Ursula Poznanski (aliklein)
  17. 10
    Warcross by Marie Lu (deslivres5)
    deslivres5: dystopian society with virtual reality
  18. 10
    Wyrm by Mark Fabi (slagolas, slagolas)
  19. 10
    You by Austin Grossman (Anonymous user)
  20. 43
    The Player of Games by Iain M. Banks (GD2020)

(see all 36 recommendations)

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English (921)  Spanish (5)  French (4)  Italian (4)  German (3)  Finnish (2)  Danish (1)  Catalan (1)  Norwegian (1)  All languages (942)
Showing 1-5 of 921 (next | show all)
I don't often finish a book in one or two sittings, but this one was an exception. It hooked me right from the start and I read it in record time (I was on holidays, so that was a factor). Cline paints a very conceivable future and weaves in pop culture from the eighties that made me reminisce about my teenage years. He doesn't make the technology overly complicated which is often the case with modern Sci-Fi writers.

I have read this book twice already and I will definitely read it again.

PS. I have seen the movie and I thought that it was very well done. ( )
  LeonStevens | Feb 25, 2020 |
realtà virtuale
videogioco ( )
  SamanthaRaciti | Feb 25, 2020 |
This book is not for everyone, but I really enjoyed it, because the premise revolves around the nostalgia that someone in the dystopian future feels for their time as a geek teenager in the 1980s. ( )
  tombrown | Feb 21, 2020 |
I have no words, this was amazing!!! ( )
  Islam_A | Feb 16, 2020 |
* (terlalu) banyak benda2 tahun 80an, yang walaupun dijabarkan aku tetap kurang paham (karena dari awal memang ga tahu). Yang tahu cuma beberapa seperti Pac Man, Ultraman, trus lupa. Untuk yang besar tahun 80an novel ini cocok sekali untuk nostalgia.

* kadar ketegangannya naik turun naik turun, waktu naik gak tinggi juga waktu turun kelamaan untuk naik lagi karena lumayan banyak deskripsi benda2 80an-nya. Sehingga jenuh trus baru naik lagi, waktu lagi naik ceritanya lumayan menegangkan


* kisah cinta hero dan heroinenya gak banget *bleh* aku kurang begitu paham bagaimana cowok yang didunia nyata pemalu, introvert, ga punya teman, tidak pernah berinteraksi secara sosial sangat ingin bertemu pacar mayanya didunia nyata. Bukannya kamu seharusnya merasa rendah diri? Tidak percaya diri?

Kalau perbedaan kepribadian antara dunia nyata dan dunia maya sih sebagian memang seperti itu. Apa karena sudah jenuh dengan benda 80an-nya aku jadi melupakan sesuatu?

( )
  Titut | Feb 10, 2020 |
Showing 1-5 of 921 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
added by bookfitz | editUSA Today, Don Oldenburg (Aug 21, 2011)
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
added by bookfitz | editKirkus Reviews (May 1, 2011)
 

» Add other authors (14 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Mäkelä, J. PekkaTranslatorsecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Spini, L.Translatorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
WHISKYTREEINCCover artistsecondary authorsome editionsconfirmed
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For Susan and Libby
Because there is no map for where we are going
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Everyone my age remembers where they were and what they were doing when they first heard about the contest.
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Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
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(Click to show. Warning: May contain spoilers.)
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Book description
A world at stake. A quest for the ultimate prize.
Are you ready?


At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS — a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly, the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.

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