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Ready Player One by Ernest Cline
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Ready Player One (original 2011; edition 2011)

by Ernest Cline (Author)

MembersReviewsPopularityAverage ratingConversations / Mentions
10,402897413 (4.14)4 / 857
Member:Alirob
Title:Ready Player One
Authors:Ernest Cline (Author)
Info:Cornerstone Digital (2011), Edition: 28, 386 pages
Collections:Ebooks, Borrowed
Rating:*****
Tags:SF, games

Work details

Ready Player One by Ernest Cline (2011)

  1. 264
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  2. 190
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  3. 170
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  4. 100
    Reamde by Neal Stephenson (Anonymous user)
  5. 92
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 60
    Halting State by Charles Stross (ahstrick)
  7. 116
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  8. 50
    Daemon by Daniel Suarez (bikeracer4487)
  9. 40
    City of Golden Shadow by Tad Williams (infjsarah)
  10. 30
    Armada by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  11. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  12. 20
    For the Win by Cory Doctorow (simon_carr)
  13. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  14. 43
    Kiln People (The Kiln Books) by David Brin (freddlerabbit)
  15. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.
  16. 10
    Erebos by Ursula Poznanski (aliklein)
  17. 10
    Warcross by Marie Lu (deslivres5)
    deslivres5: dystopian society with virtual reality
  18. 10
    Wyrm by Mark Fabi (slagolas, slagolas)
  19. 43
    The Player of Games by Iain M. Banks (GD2020)
  20. 00
    .hack//Legend of the Twilight, Volume 1 by Tatsuya Hamazaki (Mind_Booster_Noori)

(see all 36 recommendations)

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English (874)  Spanish (5)  Italian (4)  French (4)  German (3)  Finnish (2)  Danish (1)  Catalan (1)  All languages (894)
Showing 1-5 of 874 (next | show all)
This is easy to read, and the story rips along – it's adequately written, although there's barely ever any tension, it's cringey and neckbeardy in places (I hope I never see the phrase "the little man in the canoe" again), and Parzival is surely wish-fulfilment on the part of the author ... but I do like a treasure hunt. I wouldn't recommend this book, but it could be worse. ( )
  Craftini | Jun 20, 2019 |
It feels like a lot more could've been done with this premise. Some of this is a matter of timing: the Old Internet being paved over with a corporately-owned monolithic social space would've been an extremist cyberpunk cliche when this was published, but a shrewd observation just a few years later. Some of it is down to a lack of social and personal insight: there are plenty of authors who would've given smarter takes on the divergence of the internet and physical self. And some of it is the author's explicit commitment to wish fulfilment over theme. This isn't a smart book but as a young adult level cyberpunk adventure it acquits itself well enough.

I fully expected that the film adaptation wouldn't be able to get the necessary pop-culture rights together, and would have been forced to explore the interesting opportunities in the margins, but apparently my brain doesn't work like a film producer's.
  sockatume | Jun 20, 2019 |
Honestly this is wank.

I re-read it on holiday and i clearly did not enjoy it as much the second time round.
The main character Wade is a really pretentious and so so cringey.

The universe is still really cool and its a great concept, i just didn't like the execution. ( )
  SaraChook | Jun 19, 2019 |
Although the movie was horrible, I really enjoyed the book. I personally have not seen many books like this and it was a very nice different. This book is also extremely relevant with the continuing advancement of VR. At the same time this book could be taken as a light hearted fictitious action novel with some amazing references and good humor. ( )
  ams120475 | Jun 10, 2019 |
To establish it world the book starts off with so many long info dumps that you want to scream. They are made worse because they are being narrated by the most stereotypical nerd bully you can think of. If you grew up as a nerd or geek you either knew someone like Wade or you were someone like Wade, and this is not being said as a good thing. You do get to see his growth as the book goes on. He goes from being a complete ass, to doing absolutely nothing, to growing a pair. At the end he is bland, but tolerable.

As far as plot, when it is going it is entertaining. In spite of the huge amount of time is has to cover this is most of the time, which is nice. It is enjoyable and a fast read.

The biggest thing about this book however, and I saw comments about it before I started it, is it over explains. It references old games and movies like it was written for people who already know and enjoy these things, but then it explains in depth what basic things, like a D&D module are. I'm going to assume that this was so that people of all ranges of familiarity with these sort of things could enjoy the book without feeling lost or put out. I appreciate that, but the effect of it just leaves you scratching your head going "Who was this written for?"

In the end I enjoyed it, so I gave it 3 stars, mostly because of Wade and the info dumps. If you can get bast the first part of the book, it's worth reading. ( )
  Natix | Jun 3, 2019 |
Showing 1-5 of 874 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
added by bookfitz | editUSA Today, Don Oldenburg (Aug 21, 2011)
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
added by bookfitz | editKirkus Reviews (May 1, 2011)
 

» Add other authors (35 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Mäkelä, J. PekkaTranslatorsecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Spini, L.Translatorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
WHISKYTREEINCCover artistsecondary authorsome editionsconfirmed
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Dedication
For Susan and Libby
Because there is no map for where we are going
First words
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Quotations
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
Last words
(Click to show. Warning: May contain spoilers.)
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Wikipedia in English (1)

Book description
A world at stake. A quest for the ultimate prize.
Are you ready?


At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS — a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly, the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.

Haiku summary

No descriptions found.

"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.… (more)

(summary from another edition)

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