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4,3954861,117 (4.22)3 / 516

Work details

Ready Player One by Ernest Cline (2011)

  1. 202
    Little Brother by Cory Doctorow (2seven)
  2. 120
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  3. 110
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  4. 91
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  5. 50
    Reamde by Neal Stephenson (Anonymous user)
  6. 40
    Halting State by Charles Stross (ahstrick)
  7. 51
    Kiln People by David Brin (freddlerabbit)
  8. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  9. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  10. 64
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  11. 10
    Wyrm by Mark Fabi (slagolas, slagolas)
  12. 32
    The Player of Games by Iain M. Banks (GD2020)
  13. 11
    Daemon by Daniel Suarez (bikeracer4487)
  14. 00
    City of Golden Shadow by Tad Williams (infjsarah)
  15. 00
    Life in Outer Space by Melissa Keil (bluepolicebox)
  16. 00
    Down and Out in the Magic Kingdom by Cory Doctorow (erikrebooted)
    erikrebooted: Another cyberpunk story set decades in the future, but one that revolves around Disney World rather than the 1980s.
  17. 11
    The Rook by Daniel O'Malley (freddlerabbit)
  18. 00
    The Blackouts by Robert Brockway (TomWaitsTables)
  19. 00
    You by Austin Grossman (Anonymous user)
  20. 00
    The Lifecycle of Software Objects by Ted Chiang (amysisson)
    amysisson: Different type of look at a virtual (Second Life style) environment, and where it might lead.

(see all 26 recommendations)


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English (479)  Finnish (3)  Spanish (2)  French (1)  German (1)  All languages (486)
Showing 1-5 of 479 (next | show all)
Wade aka Perzival loves life in the OASIS, even if he doesn't have credits to travel much in the virtual worlds. He goes to school there and is a full time Gunter, egg hunter. When the creator of OASIS died, a contest was announced to solve a series of puzzles within the game to inherit the fortune. After five years, Wade finds the first clue and finds himself in a race for survival and to ensure the freedom of the virtual world for the future.
Tons of 80s pop culture references, lots of actions, interesting questions of what's of value in the "real" world. ( )
  ewyatt | Jun 22, 2015 |
Very enjoyable; gave it 3 stars for some incongruous coincidences and loose ends. It should make a fun movie--which I will definitely go see! ( )
  NatalieSW | Jun 21, 2015 |
Wow! I'm ready for Player Two to take the joystick!

This is a book for lovers of the 1980s. For lovers of 80s movies. For lovers of 80s music. For the lovers of video games. For the lovers of MMO games. For RPGs. For first person shooters. For the fantasy genre. For the sci-fi genre. For geek culture. For nerd culture. For The Matrix. For Willy Wonka and the Chocolate Factory. For dystopian novels. For the shy recluse who would rather meet someone online. For all those things and more.

This is an absolutely great book if you fall in any of the categories listed above. The entire book is simply a love-fest of all things related to any and all of those topics, I don't even know where to begin. There's so much attention to detail, so many quips and one-liners that only a true nerd will get, so many insane childhood fantasies come to life in this novel. I just can't!

Sure, there were some parts where I definitely had to suspend my disbelief, but it was easier once I, myself, was in the world of OASIS, the computer generated software of [b:Ready Player One|20603758|Ready Player One|Ernest Cline|https://d.gr-assets.com/books/1390275705s/20603758.jpg|14863741] that basically recreates any and all universes in nerd and geek culture. And then some. But what can I say?

If you haven't read this, then stop what you're doing and pick this book up now! You'll be glad you did. ( )
  jms001 | Jun 14, 2015 |
I completely enjoyed it, the only thing preventing me from giving it 5 was that plot had too much details. ( )
  ardvisoor | Jun 10, 2015 |
In a word? Overrated. And it reminded me a great deal of Ronald Dahl's "Charlie and the Chocolate Factory", except not as witty, imaginative nor as well-written. Also clearly written for videogamers and/or D&D fans. If you aren't a fan of videogames, barely played them, and never played D&D - this book will most likely begin to bore you after a bit.

The plot? In the distant future, earth is run by corporations and the vast majority of its inhabitants spend all their time in a virtual world called OASIS. The creator of this world, an odd recluse named James Halliday, upon his death - created a game within OASIS, whereupon the winner would inherit all of Halliday's money including all rights and/or control over OASIS. During the last five years, two groups have emerged to seek the inheritance. IOI - or the Sixers, an evil mega-corporation that wishes to obtain control over OASIS. IOI wishes to restrict access, increase advertising revenue, remove offensive items, charge a fee to all users, and basically turn the OASIS into a virtual shopping mall/resort for the privileged. The other group is basically individual players/competitors, who have become obsessed with winning the game, they are called gunters. The protagonist - Wade Watts, who is 17-18 years of age - just a few months shy of graduating high school, is a gunter. Outside of the time he spends in the virtual school on the planet Ludus - one of the many planets inside the virtual universe of OASIS, he lives breaths and sleeps the game. Wade is also an expert on videogames and has literally played every videogame made in the 1980s. Apparently Halliday was obsessed with the 1980s, but not everything in the 80s, his interests were somewhat restricted to pre-teen cartoons, anime, action-adventure series, sitcoms, a few sci-fi movies/comedies, a couple of books, and basically every video-game and/or D&D game created. He also loved old computers. So, apparently, does the writer.

Wade Watts spends a great deal of time telling us who Halliday was. We also get a lot of information on the history of videogames. (I skimmed through a great deal of it. It's extensive.) The book is exposition heavy and detailed in regards to virtual reality equipment/devices, computers, and videogames.

The characters however are underdeveloped, outside of Wade aka Parzival and James Halliday, we get very little insight into the other characters - in part because the story is told via Wade's point of view and Wade is a self-absorbed 18 year old boy who spends all his time researching James Halliday and playing Halliday's game.

There are some shout-outs to popular 1980s and 1970s films, such as Blade Runner, War Games, Revenge of the Nerds, and Monty Python's Holy Grail. Two of which are actually incorporated into Halliday's game in a rather innovative and geeky way. (You play the character in the movie and get points added or subtracted for every piece of dialogue or action you replicate exactly. Basically if you're great at being a parrot, you'll win.)

Other minor shout-outs are to the Whedonverse, Firefly, Matrix, and briefly Star Trek and Star Wars.
But no details are provided. And the references are sort of throwaways.

The story does end well, if a tad too neatly. Everything wrapped into a tidy bow.

Overall? I'd recommend for videogamers and 1980s computer geeks, but I think it will bore everyone else.

( )
  cmlloyd67 | Jun 7, 2015 |
Showing 1-5 of 479 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)

» Add other authors (19 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
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For Susan and Libby
Because there is no map for where we are going
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Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
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(Click to show. Warning: May contain spoilers.)
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Book description
A world at stake. A quest for the ultimate prize.
Are you ready?

At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS — a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly, the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.

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"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review "Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month… (more)

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