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Ready player one by Ernest Cline
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Ready player one (original 2011; edition 2011)

by Ernest Cline

MembersReviewsPopularityAverage ratingConversations / Mentions
4,1454591,210 (4.22)3 / 503
Member:karenb
Title:Ready player one
Authors:Ernest Cline
Info:New York : Crown Publishers, c2011.
Collections:Your library
Rating:****1/2
Tags:read 2012, SFF, games, contests, intergalactic internet, school, avatars, online personae, teenagers, pop culture, read 1980s, book group

Work details

Ready Player One by Ernest Cline (2011)

  1. 202
    Little Brother by Cory Doctorow (2seven)
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  3. 100
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
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(see all 27 recommendations)

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English (453)  Spanish (2)  Finnish (2)  French (1)  German (1)  All languages (459)
Showing 1-5 of 453 (next | show all)
This book was awesome! As a huge fan of the 80's (class of '89) I absolutely adored all of the 80's references used in the story. Also being a big gamer fan (WoW nerd) I totally enjoyed the gaming aspects of the book. I seriously could not put it down. ( )
  Verkruissen | Mar 25, 2015 |
Very good story about virtual reality and 80s culture. Very well done for a new author. Looking forward to his next book. ( )
  Guide2 | Mar 12, 2015 |
There were some sappy, cringe inducing moments, but they didn't ruin the experience. The writing was nothing special, but the imagination at work was enough to keep me interested. I really got into the idea of the Oasis and the "games within the game." If I was 15 and really into video games, this would easily get 5 stars. I did grow up in the 80's, and the pop culture trivia scattered throughout every page (sometimes annoying) made for enjoyable, and easy reading. It was like watching something like "Back to the Future." Something that kids and adults can enjoy. I can easily see this as a movie but it will probably be ruined in the process. So, read it before you're bombarded with advertising. All in all, nice change of pace from the writing that I usually pursue. ( )
  e-b | Mar 11, 2015 |
So, Willy Wonka and the virtual world. That's what this book is. Not that there's anything wrong with that. It still makes for a very interesting book.

The only thing that drives me nuts is the "Ready Player One" bit. That is a phrase for arcade games, or console games, where there are possibilities of a second player. The way this game is described, everyone has their own console, or actually a visor that logs them into the virtual world. At no time would this game ask "Ready Player One".

That argument aside, this is a very interesting book. A compelling read that is only slightly predictable. I mean, from the very beginning, you find out that the protagonist will in fact be the one who wins the contest. So, the rest of the book is just the story of the journey of how he got there.

I'm not even going to mention the completely impossible bits that make no sense. Okay, maybe I'll mention a few... Like the fact that the protagonist spent hours on an arcade version of Ms. Pac-Man, to get a perfect score. This is near impossible.

There was no reason for him to do this. He did not know there would be a reward from this accomplishment, that would win him the entire contest. So, why did he set forth to get the perfect score? Just because he has crazy OCD? He never had OCD before that... So, yea. Doesn't make sense at all.

It was still a very fun book to read. But yea, fuck Willy Wonka. Fuck him in his dirty chocolate asshole. ( )
  gecizzle | Mar 5, 2015 |
Starts a little slow, to set up the plot, but then takes off like a rocket! Great Characters that draw you into their lives, making you eager to turn the page. I read this in one sitting and passed it on. ( )
  bonnieclyde | Mar 4, 2015 |
Showing 1-5 of 453 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 

» Add other authors (19 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
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Epigraph
Dedication
For Susan and Libby
Because there is no map for where we are going
First words
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Quotations
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
Last words
(Click to show. Warning: May contain spoilers.)
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References to this work on external resources.

Wikipedia in English (2)

Book description
A world at stake. A quest for the ultimate prize.
Are you ready?


At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS — a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly, the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.

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"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review "Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month… (more)

(summary from another edition)

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