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Ready Player One: A Novel by Ernest Cline

Ready Player One: A Novel (original 2011; edition 2012)

by Ernest Cline

MembersReviewsPopularityAverage ratingConversations / Mentions
5,706600745 (4.21)3 / 595
Title:Ready Player One: A Novel
Authors:Ernest Cline
Info:Broadway (2012), Paperback, 384 pages
Collections:Your library

Work details

Ready Player One by Ernest Cline (2011)

  1. 222
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  2. 150
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  3. 150
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  4. 80
    Reamde by Neal Stephenson (Anonymous user)
  5. 92
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 50
    Halting State by Charles Stross (ahstrick)
  7. 52
    Kiln People by David Brin (freddlerabbit)
  8. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  9. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  10. 31
    Daemon by Daniel Suarez (bikeracer4487)
  11. 20
    City of Golden Shadow by Tad Williams (infjsarah)
  12. 10
    For the Win by Cory Doctorow (simon_carr)
  13. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.
  14. 65
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  15. 10
    Wyrm by Mark Fabi (slagolas, slagolas)
  16. 43
    The Player of Games by Iain M. Banks (GD2020)
  17. 22
    Redshirts by John Scalzi (ryvre)
    ryvre: Fans of pop culture nostalgia will love both of these books!
  18. 00
    You by Austin Grossman (Anonymous user)
  19. 00
    .hack//Legend of the Twilight, Volume 1 by Tatsuya Hamazaki (Mind_Booster_Noori)
  20. 00
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(see all 29 recommendations)


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English (585)  Spanish (3)  Finnish (3)  French (2)  German (1)  Danish (1)  All languages (595)
Showing 1-5 of 585 (next | show all)
I listened to the audio-book version. Wil Weaton was great. I really wanted to like it but I thought it was terrible. The 80's references were generic and weak. The author was super preachy and felt really green in his writing.

Super disappointed. I am shocked that this was even nominated for a single award. It felt like it was just another example of lazy pandering to geek pop culture fans. ( )
  daeverett | May 24, 2016 |
It! is! FUN!
Think The Da Vinci Code and The Name of the Rose, think scholars and codes. Imagine a set of clues left by the masters - for someone to solve the puzzle one day. And then imagine what it would be like to research our own time. Okay, not our time exactly, but the 80s, which is close enough.

Speaking of the 80s... Oh my god, if only the book was based on 90s (which was my time) - it would be too exciting to handle. It would have Leisure Suit Larry and Dogma and X-Files and Friends and No Doubt and Spice Girls and even the epic Titanic kiss. *teen nostalgia* ( )
  NatalieAsIs | May 14, 2016 |
I have two words to describe Ready Player One: Nostalgia Porn. Wait, another two words that work just as well: Nerd Heaven.

This book is incredible. I felt just as immersed in this story as the Wade was immersed in the OASIS virtual reality simulation. Ernest Cline really covered every base while detailing the haptic technology (how do the gloves/rigs work? What are the limitations? He answers every question) and the uses of virtual reality (including the most important question: can you have sex in OASIS? Yes, kind of). The quest is exciting, the characters are multi-faceted and interesting, and the technology is just so cool that I can't help but wish that something like the OASIS really did exist, though I would definitely leave the worldwide catastrophe behind.

This novel brings up a lot of questions. To what extent can you really know a person if your only contact is through virtual reality simulation? Is it wrong to present yourself as somehow different from your "real" self online, or does this open avenues to better/more sincere communication? How does technology like this help us and how does it harm us? And the whopper: what is reality?

My only beef with this book is that there are a few transphobic comments early on in the novel (along the lines of "are you a real woman, i.e. have you ever had a sex reassignment surgery) that felt really out of place. It's all well and good to wonder if the person you are talking to online is really who they say they are, but to it's just really tasteless to compare a trans woman to a man pretending to be a woman online for laughs.

Edit: I forgot to talk about my favorite part of the book! Flicksync! I'm gonna need one of those, ASAP. My years of obsessively watching and re-watching the Harry Potter movies would finally have a purpose! ( )
1 vote captainmander | May 11, 2016 |
The writing wasn't fantastic, but the story was compelling enough for me to knock it out in about a day. If you're looking for an easy, fun read, you should give this one a shot. ( )
  codyacunningham | May 9, 2016 |
In a dystopian future, rampant poverty and crime can only be escaped through digital escapism. An unbelievable contest involving 1980s pop culture will give control of the virtual world to the winner. Good for high school. Recommend to students who enjoy speculative fiction and/or video games. Compare/contrast with postapocalyptic/dystopian tales, such as Divergent, Ship Breaker, or short stories from After. Or compare with stories about high-stakes contests, such as Charlie and the Chocolate Factory. ( )
  KristineCA | Apr 26, 2016 |
Showing 1-5 of 585 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)

» Add other authors (33 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
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For Susan and Libby
Because there is no map for where we are going
First words
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
Last words
(Click to show. Warning: May contain spoilers.)
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Wikipedia in English (2)

Book description
A world at stake. A quest for the ultimate prize.
Are you ready?

At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS — a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly, the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.

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"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month.… (more)

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