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Ready Player One: A Novel by Ernest Cline
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Ready Player One: A Novel (original 2011; edition 2012)

by Ernest Cline

MembersReviewsPopularityAverage ratingConversations / Mentions
5,927616705 (4.21)3 / 605
Member:KatlinelB5
Title:Ready Player One: A Novel
Authors:Ernest Cline
Info:Broadway (2012), Edition: First Edition, Paperback, 384 pages
Collections:Your library
Rating:****
Tags:None

Work details

Ready Player One by Ernest Cline (2011)

  1. 232
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  2. 170
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  3. 160
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  4. 90
    Reamde by Neal Stephenson (Anonymous user)
  5. 92
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 50
    Halting State by Charles Stross (ahstrick)
  7. 85
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  8. 52
    Kiln People by David Brin (freddlerabbit)
  9. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  10. 20
    City of Golden Shadow by Tad Williams (infjsarah)
  11. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  12. 31
    Daemon by Daniel Suarez (bikeracer4487)
  13. 10
    For the Win by Cory Doctorow (simon_carr)
  14. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.
  15. 10
    Wyrm by Mark Fabi (slagolas, slagolas)
  16. 43
    The Player of Games by Iain M. Banks (GD2020)
  17. 00
    .hack//Legend of the Twilight, Volume 1 by Tatsuya Hamazaki (Mind_Booster_Noori)
  18. 00
    You by Austin Grossman (Anonymous user)
  19. 22
    Redshirts by John Scalzi (ryvre)
    ryvre: Fans of pop culture nostalgia will love both of these books!
  20. 00
    The Lifecycle of Software Objects by Ted Chiang (amysisson)
    amysisson: Different type of look at a virtual (Second Life style) environment, and where it might lead.

(see all 29 recommendations)

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English (605)  Spanish (3)  Finnish (3)  French (2)  German (1)  Catalan (1)  Danish (1)  All languages (616)
Showing 1-5 of 605 (next | show all)
James Halliday, creator of OASIS, a virtual universe, has recently died without an heir. Before he died, he created a game requiring a series of challenges with the ultimate objective to find an "Easter egg." The one who finds the egg inherits his massive fortune. A number of individuals, known as gunters, have spent years studying Halliday's life and interests in an attempt to find the egg but without any luck. One such gunter is the novel's protagonist, Wade Watts known to the virtual universe as Parzival. However, his and his friends efforts to solve the puzzle is being hampered and threatened by a company created specifically for the Halliday puzzle. Much of the novel is spent on the competition between the various factions.

Initially, I was hesitant to read a book which takes almost entirely in a virtual reality; however, when I heard that Steven Spielberg had signed on to the film the book, I had to read it. When it described some of the individuals who spent much of their time as avatars in a virtual reality as lacking muscle tone and being ashen in color, I was reminded of the song "In the Year 2525" by Zager and Evans, where humans in the future would have atrophied muscles. I wonder what the future ramification for the youth will be spending so much time in a virtual reality as an avatar. It was an entertaining and thought-provoking novel. ( )
  John_Warner | Jul 29, 2016 |
LOVED this book. Didn't want it to end. I totally geeked out right along with Wade, with everything weird and wonderful about the 80s. I read most of the book in one sitting, since it was so freaking hard to put down. ( )
  lefaulkenberry | Jul 27, 2016 |
Fast paced, appeals to video gamers, 80s nostalgia, lesbian relationship, race to win video game to escape impoverished life becomes much bigger ( )
  mbiala | Jul 22, 2016 |
Si has crecido en los 80 rodeado de videojuegos, rol y películas de aventuras/ciencia ficción, DEBES leer este libro.
Es entretenido, divertido y tiene tantas referencias que te vas a jartar de magdalenazos hasta el punto de no poder procesarlos todos al mismo ritmo que vas leyendo. ¡Boom!

Si además consigues ver más allá de todas esas referencias a tu infancia, te puede tocar la fibra (sobre todo si eres/has sido jugador de MMORPGs) el tema del aislamiento digital para evadirte de la realidad ;) ( )
  Minimissplaced | Jul 21, 2016 |
I'd have given four stars had there not been several editing fails--a few very loose ends, incongruous coincidences, etc.-- but it was very enjoyable and will no doubt be a very entertaining movie (that I will go see!). ( )
  NatalieSW | Jul 18, 2016 |
Showing 1-5 of 605 (next | show all)
"Cline is an awe-inspiring vault of ‘80s trivia and miscellany, and from the novel’s opening pages to its intense, action-packed finale, he expertly weaves his knowledge into the story in a way that’s somehow both deliriously entertaining and also integral to the plot."
 
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
added by bookfitz | editUSA Today, Don Oldenburg (Aug 21, 2011)
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
added by bookfitz | editKirkus Reviews (May 1, 2011)
 

» Add other authors (33 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
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Epigraph
Dedication
For Susan and Libby
Because there is no map for where we are going
First words
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Quotations
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
Last words
(Click to show. Warning: May contain spoilers.)
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Information from the German Common Knowledge. Edit to localize it to your language.

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Wikipedia in English (2)

Book description
A world at stake. A quest for the ultimate prize.
Are you ready?


At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS — a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly, the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.

Haiku summary

No descriptions found.

"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month.… (more)

(summary from another edition)

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