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Ready Player One by Ernest Cline
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Ready Player One (original 2011; edition 2012)

by Ernest Cline

MembersReviewsPopularityAverage ratingConversations / Mentions
4,5104961,074 (4.22)3 / 528
Member:jlid
Title:Ready Player One
Authors:Ernest Cline
Info:Arrow (2012), Paperback, 384 pages
Collections:Your library
Rating:****
Tags:Read in 2013, cyberpunk, dystopia, online, Internet, virtual reality, games, 1980s, geek

Work details

Ready Player One by Ernest Cline (2011)

  1. 202
    Little Brother by Cory Doctorow (2seven)
  2. 130
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  3. 120
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  4. 92
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  5. 50
    Reamde by Neal Stephenson (Anonymous user)
  6. 40
    Halting State by Charles Stross (ahstrick)
  7. 51
    Kiln People by David Brin (freddlerabbit)
  8. 20
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    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  10. 10
    City of Golden Shadow by Tad Williams (infjsarah)
  11. 10
    Wyrm by Mark Fabi (slagolas, slagolas)
  12. 65
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  13. 32
    The Player of Games by Iain M. Banks (GD2020)
  14. 21
    Daemon by Daniel Suarez (bikeracer4487)
  15. 00
    Life in Outer Space by Melissa Keil (bluepolicebox)
  16. 00
    Down and Out in the Magic Kingdom by Cory Doctorow (erikrebooted)
    erikrebooted: Another cyberpunk story set decades in the future, but one that revolves around Disney World rather than the 1980s.
  17. 00
    You by Austin Grossman (Anonymous user)
  18. 00
    The Blackouts by Robert Brockway (TomWaitsTables)
  19. 11
    The Rook by Daniel O'Malley (freddlerabbit)
  20. 00
    The Lifecycle of Software Objects by Ted Chiang (amysisson)
    amysisson: Different type of look at a virtual (Second Life style) environment, and where it might lead.

(see all 26 recommendations)

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English (487)  Finnish (3)  Spanish (2)  French (1)  German (1)  All languages (494)
Showing 1-5 of 487 (next | show all)
Man I loved this book. Loved it loved it. It was written terrifically. Best book I've read since the Dark Tower series (not counting The Dark Tower). The oasis, the easter eggs, the video games, it was really cool. If you grew up in the 80's and 90's, you'll dig this book. ( )
  Joeyzaza82 | Jul 31, 2015 |
Ernest Cline has hit a wondrous chord with this book! As I am a gamer and grew up in the 80s, I truly felt at home with Wade's romp through memory land on his quest for the hidden egg within Oasis.

Oasis is the online world in the book in which the main character Wade aka. Parzival spends almost all of his time. The funny thing here is that we are not that far from this being a reality. There are immersive 3D products hitting the market now which is going to become the new technology for society.

James Halliday the famous creator of the Oasis has left a final message for the world saying that somewhere within his immersive environment he has hidden an easter egg and that the person who can pass all of his puzzles and secret gates to find the egg will become the sole heir to his vast fortune and company. Wade Watts is one of the gunters (egg hunters) who has embarked upon this most epic of quests but Wade unlike most gunters has a low level character and no money to travel within the Oasis and is literally stuck on the planet that his high school is located on. He does however meet his best friend Art3mis with whom he does most of his "homework" on the 1980's with to unravel the clues Halliday left behind. Wade embarks on a journey that leads him through many adventures and almost gets him killed, but he is a very determined and courageous kid. ( )
  LibraryDLemm | Jul 29, 2015 |
Bellingham MS librarians selected this as one of the 2015 Battle of the Books. Teachers could use this novel to connect with teens (specifially male) over gaming and video games. ( )
  CJFisher | Jul 27, 2015 |
Ready Player One by Ernest Cline: In 2044 teenager Wade Watts and his Gunter friends pursue virtual lives in the OASIS. Through the actions of their avatars in the OASIS, they struggle to achieve massive power and fortune by solving puzzles based on the OASIS creator's obsession with the pop culture of decades past. However, in addition to Watts and his friends, ruthless corporate entities (the Sixers) are also determined to solve the puzzles to enhance their power and fortunes. They will stop at nothing to accomplish this goal. It’s an interesting premise, but for me the author failed to grab and maintain my interest in the story during the first three-quarters of the book. There is some action, but not enough to make up for the unending descriptions of Watts’ virtual gamesmanship, his massive knowledge of computer/video games, and his knowledge of popular culture. I found the more action-packed last quarter of the book to be more entertaining, although it was still predominately virtual actions with real consequences. This book just didn’t grab me, but I know it is widely popular. ( )
  clark.hallman | Jul 25, 2015 |
Most of this sci-fi novel takes place in a virtual reality space crafted by an obsessive programming genius in the near future. The author does a wonderful job of describing the action that takes place in the subjective experience of the protagonist. There is so much detail about the recreation of the 1980's movies, music, TV, comics, and video games that it is a nostalgic trip to read and experience along with the characters in the novel. ( )
  joeydag | Jul 23, 2015 |
Showing 1-5 of 487 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 

» Add other authors (19 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
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Epigraph
Dedication
For Susan and Libby
Because there is no map for where we are going
First words
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Quotations
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
Last words
(Click to show. Warning: May contain spoilers.)
Disambiguation notice
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References to this work on external resources.

Wikipedia in English (2)

Book description
A world at stake. A quest for the ultimate prize.
Are you ready?


At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS — a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly, the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he's always been so desperate to escape.

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"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review "Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month… (more)

(summary from another edition)

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