Amazon.com Product Description (ISBN 0943151120, Paperback)
Tamsin Mary Cates' boring high school existence is turned upside down when she obtains the Skeleton Key, an artifact that can open doors to anywhere. Liberated from her small Canadian hometown, Tamsin becomes involved with a Japanese fox spirit, tea-drinking witches, and a closet monster. Can she cope with a typical teenage school life of parties, friends, bullies, and kung fu, as well?
(retrieved from Amazon Tue, 26 Apr 2011 17:05:07 -0400)
This time around, in a pseudo-Mignola style that I wasn't expecting, we have the story of a teenage girl stuck in Garfield, Canada. Her parents, ex-hippies that settled down to middle-class jobs, don't pay her much attention, and she is of course an exile at school. Her only happy moment is a rather odd decision by this town to hold a Day of the Dead parade. Our heroine buys a costume that comes with a little something extra. When she tries to return the misplaced item, she gets drawn into a rather strange option--a key that will take her almost anywhere. Now she has a fox-human friend, three rather scary enemies, and the need to help her only friend. What will happen next? Well, you'll just have to read to find out.
Watson does a nice job setting this up--he has to establish Tamsin's world before he can go all goofy, and he does it in a way that doesn't make you wish for the action to start. The artwork is rather blocky, which helps with the atmosphere but occasionally makes it hard to tell what's going on. The fox-woman is a great side character, good for comic relief--you can't go wrong with the stranger in a strange land bit--and also full of surprises. He also does a neat thing with the old monster-in-the-closet deal that I won't spoil here. The dialog feels real, too, and, as with his other books, you get the impression that we have a perfectly normal girl getting thrust into a situation she never imagined. That's not an easy trick, but reading it is a treat! (