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Loading... Insignia (edition 2012)by S. J. Kincaid
Work InformationInsignia by S. J. Kincaid
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Initially I was irritated by the similiarities to Ender's Game, but that book never made me laugh out loud at the antics of the characters. Great, fast-paced, in places hilarious read. ( ) I love this book. It was highly recommended to me by one of my fifth-grade students. In fact, she repeatedly told me that I "had" to read this book. So, of course, I read it. And I am so glad I did. In this world, war is fought in space and there are no casualties. The war is fought by teenagers with computers implanted in their brains. They interface directly with the ships to control them. But, the war is not between countries, exactly. Oh, there are alliances between countries, but the companies are really controlling (and profiting from) the war. Tom Raines goes from a nobody with a drunk, gambler for a father, to a highly prized asset of the government. And, for the first time, he belongs somewhere, he has friends. I'm sure you can guess that having a computer implanted in your brain isn't all sunshine and rainbows. And Tom complicates it by being impulsive and maybe a bit crazy. But he is a teenage boy, so... The story is exciting, with enough twists that you aren't exactly sure who Tom should trust, but you root for him anyway. no reviews | add a review
Belongs to SeriesInsignia (1) AwardsNotable Lists
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet. No library descriptions found. |
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Google Books — Loading... GenresMelvil Decimal System (DDC)813.6Literature English (North America) American fiction 21st CenturyLC ClassificationRatingAverage:
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