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Loading... Eberron: Campaign Setting (Eberron Campaign Setting (D&D): Core Rules)by Keith BakerSeries: Eberron RPG, Dungeons and Dragons 3.5 Edition (WTC 864000000)
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will love Sign up for LibraryThing to find out whether you'll like this book. This is a really interesting d&d setting and can be a lot of fun. Nice illustrations and lots of new stuff. Highly recommended! An interesting and fun-to-read setting, though I'm not sure I'll ever get to play it. Also not sure I would give up my beloved Planescape to play in this world. Lots of neat ideas in here, though, and lots of world info to get into and muck about it. no reviews | add a review
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(retrieved from Amazon Fri, 24 Apr 2009 07:57:54 -0400)
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Eberron's real strength lies in providing enough information to hook players, but leaving enough blanks that adventure becomes necessary. With the conclusion of the Last War, the golem-like warforged race built to fight in it have been emancipated-- but to what fate? The fractured remnants of the Empire of Galifar have achieved a delicate peace-- but who or what caused the terrible Day of Mourning that shocked them into a ceasefire? Trade routes to the continent of Xen'drik have reopened-- but what secrets hide in its jungles and deserts? Every group of players will have the motivation and the license to answer such questions on their own.
In addition to the setting's new races (the warforged, the bestial shifters, the dream-touched kalashtar, and the master-of-disguise changelings), several old favorites from the Player's Handbook get a makeover. Implicit in the radical changes (halflings are dino-riding barbarians, while orcs are religious recluses) is the idea that nationality matters more than genetics. An elven mage raised in the nation of Breland will have more in common with a human compatriot than with the equestrian warriors of the Valenar elves, or the ancestor-worshipping necromancers of the Aerenal elves. The character classes (including the crafty new artificer) are assumed to be relatively rare in Eberron, practically assuring that the player characters' actions have real impact once they start rising in level and power.
The organization of the book is excellent-- players at the table will be able refer to it quickly for maps, rules, and information. The artwork is attractive and evocative, the tone of the text eager and intriguing. Eberron is worthy of a spot on the shelf with other favorites like Forgotten Realms and Planescape. (