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Wizards of the game by David Lubar

Wizards of the game (edition 2003)

by David Lubar

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Title:Wizards of the game
Authors:David Lubar
Info:New York : Philomel Books, c2003.
Collections:Read but unowned, NLS digital audio
Tags:YA, read by Constance Crawford

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Wizards of the Game by David Lubar


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Richie's Picks: WIZARDS OF THE GAME by David Lubar, PenguinPutnam/ Philomel,
April 2003

"They say that Cain caught Abel rollin' loaded dice
Ace of Spades behind his ear and him not thinkin' twice..." --Grateful Dead

"What was wrong with these people? Did I go to their church and tell them
which songs they could sing? What gave them the right to tell me which games
I could play?"

Mercer is a kid who is seriously into Wizards of the Warrior World, one of
those popular role-playing games. He's got a bookshelf full of spell casting
books, chats for hours about it on message boards, and plays with his friends
during study hall and on weekends. He comes up with a great plan to hold a g
aming convention as the school's annual fundraiser, until all hell breaks
loose when another student writes a newspaper article about the demonic
qualities of the game and what it is doing to corrupt the participants.

"Well, you got trouble my friends..." --Professor Harold Hill

In the hands of a lesser writer, this might have been just another somber,
confrontational kids versus adults tale (à la Footloose), but when the four
REAL--and really down on their luck--wizards show up (they hang out down at
the soup kitchen that was to be the beneficiary before the fundraiser got
nixed by the school board), things take a turn for the absurd.

(You might even say this book is "out of this world.")

" 'I destroy wall,' Tortwaller said, thumping himself on the chest. 'Turn
bricks to water.' He started to wail and roll his head from side to side.

" 'That spell take forever. One hour each brick,' Nelda said. 'Don't be
such a nickel head. We grow old, you grow dizzy, hole still not big enough.'

There are some great topics for discussion--WIZARDS OF THE GAME will make a
GREAT read for book groups--yet those issues never once get in the way of the
fun and the excitement.

David Lubar, the former designer and programmer of popular video games, stirs
magic, imagination, school board politics, and the First Amendment together
into a potion that will turn middle school readers and players into David
Lubar fans--as quick as you can say, "Albóndigas!"

Richie Partington
BudNotBuddy at aol.com ( )
  richiespicks | May 27, 2009 |
no reviews | add a review
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For my talented friend Dian Curtis Regan who was kind to me even when we were strangers.
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Shortly, if the ancient maps were correct, I'd face my sworn enemy.
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(Click to show. Warning: May contain spoilers.)
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Amazon.com Product Description (ISBN 014240215X, Paperback)

Mercer may seem like your average eighth-grader, but every day during study hall, he rolls the dice and conquers the world in Wizards of the Warrior World, a fantasy role- playing game. In the game, Mercer is Shath’dra, sixth-level Warrior-Mage, fighting to survive and gain wealth and power. Mercer lives for the excitement of the game, until one day when reality becomes even stranger than fantasy. When a group of religious fanatics protest the game for its simulated use of magic, the press picks up on the story, and Mercer finds himself being stalked by four real-life wizards who are desperate for his help. With his life suddenly in danger, role-playing takes on a whole new meaning for Mercer Dickensen.

(retrieved from Amazon Thu, 12 Mar 2015 18:25:43 -0400)

(see all 2 descriptions)

Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.… (more)

(summary from another edition)

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