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Smoke & Mirrors by Mike Costa
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Smoke & Mirrors

by Mike Costa

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A stage magician ends up in a world where magic everyone has inherent real magic. His slight of hand tricks are considered incredible and a powerful magician who runs Trade Circle begins to consider him a threat. I thought this was a really interesting universe. I loved the relationships developed and I thought the forward and explanation notes were really great.

( )
  Rosa.Mill | Nov 21, 2015 |
A stage magician ends up in a world where magic everyone has inherent real magic. His slight of hand tricks are considered incredible and a powerful magician who runs Trade Circle begins to consider him a threat. I thought this was a really interesting universe. I loved the relationships developed and I thought the forward and explanation notes were really great.

( )
  Rosa.Mill | Nov 21, 2015 |
A stage magician ends up in a world where magic everyone has inherent real magic. His slight of hand tricks are considered incredible and a powerful magician who runs Trade Circle begins to consider him a threat. I thought this was a really interesting universe. I loved the relationships developed and I thought the forward and explanation notes were really great.

( )
  Rosa.Mill | Nov 21, 2015 |
A stage magician ends up in a world where magic everyone has inherent real magic. His slight of hand tricks are considered incredible and a powerful magician who runs Trade Circle begins to consider him a threat. I thought this was a really interesting universe. I loved the relationships developed and I thought the forward and explanation notes were really great.

( )
  Rosa.Mill | Nov 21, 2015 |
Summary: Terry Ward is a magician - card tricks, illusions, sleight-of-hand, he's mastered it all. But when he finds himself in a world where magic is real and used to power even the most basic technology, all of his tricks avail him little when it comes to getting him home. When a young boy names Ethan crosses his path, Terry begins to teach him some of the basics of stage magic. But in doing so, he risks revealing his existence to those in power, who can wield real - and terrible - magic against him in pursuit of his secrets.

Review: I thought this was a great idea for a story - a stage magician trapped in a world where magic was real. If magic is what powers your cars and your computers, how would you react to a disappearing rabbit, or a basic card trick? So, I was on board from the beginning, but where this book really got me hooked, but good, was that it did a card trick right on the pages. Terry asks his marks to pick a card, any card, so of course I played along. And it worked! The magician - who is nothing more than ink on paper - read my mind! Once you know how it's done, it's simple, but the amazing thing is not the trick, but the fact that Costa et al. actually gave me that half-second of amazed "How did they do that?!?" shock. It totally sold me; regardless of how the rest of the story panned out, I would have been a happy girl.

Luckily, the rest of the story is also quite interesting. There are other "play at home" illusions scattered throughout, none with as much punch as that first one, but it definitely made reading a more interactive experience. (There's also an extended authors' note at the back that discusses the history behind most of the stage magic stuff, which was interesting.) The story itself plays out in some neat ways, although the villain reminded me a little too much of Hank Scorpio from The Simpsons for me to take him entirely seriously. Otherwise, the art reminded me quite a lot of Y: The Last Man: clean lines and a fair amount of detail but not cartoony-looking figures or an over-reliance on inked shading. 4 out of 5 stars.

Recommendation: Definitely recommended to anyone who likes fantasy, magic, and graphic novels. This is a relatively recent release, but I can think of so many people that would love it, and it's a shame it's not better known. ( )
  fyrefly98 | Feb 18, 2013 |
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Stage magician Terry Ward must use his skills to survive in a world where magic rules.

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