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The Laws of Simplicity (Simplicity: Design,…
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The Laws of Simplicity (Simplicity: Design, Technology, Business, Life) (original 2006; edition 2006)

by John Maeda

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8912523,802 (3.45)1
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design--guidelines for needing less and actually getting more. Maeda--a professor in MIT's Media Lab and a world-renowned graphic designer--explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products--how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."… (more)
Member:bobprior
Title:The Laws of Simplicity (Simplicity: Design, Technology, Business, Life)
Authors:John Maeda
Info:Cambridge, MA: The MIT Press (2006), Hardcover, 117 pages
Collections:Your library, Books I have published
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Tags:Design

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The Laws of Simplicity: Design, Technology, Business, Life by John Maeda (2006)

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Showing 1-5 of 22 (next | show all)
The author is a master but the book is overly simple. ( )
  yates9 | Feb 28, 2024 |
An elegant and edifying little book, which is true to its title and marred only slightly, in my estimation, by the use of the upright pronoun and its ancillaries.
  Mark_Feltskog | Dec 23, 2023 |
I found this book oddly annoying. It’s quite small and I think I was hoping for something neater and more meditative. I found it conceptually quite cluttered, more in tune with a business audience than artists. A lot of it speaks to product design, I guess I was hoping for something about thinking, or art, or creativity. Hope leads to disappointment, I suppose. I’d love to see Maeda come back to this book and rewrite it, to see what he thinks now. ( )
  timjmansfield | Oct 15, 2022 |
This short (100 page) book gives 10 laws and 3 key properties for designing simple systems. Maeda provides a hand summary of the laws and key principles:

Ten laws:

1. Reduce: The simplest way to achieve simplicity is through thoughtful reduction.
2. Organize: Organization makes a system of many appear fewer.
3. Time: Savings in time feel like simplicity.
4. Learn: Knowledge makes everything simpler.
5. Differences: Simplicity and complexity need each other.
6. Context: What lies in the periphery of simplicity is definitely not peripheral.
7. Emotion: More emotions are better than less.
8. Trust: In simplicity we trust.
9. Failure: Some things can never be made simple.
10. The One: Simplicity is about subtracting the obvious, and adding the meaningful.

Three key principles:

1. Away: More appears like less simply by moving it far, far away.
2. Open: Openness simplifies complexity.
3. Power: Use less, gain more.

I fail to see the difference between the laws and principles (maybe Maeda just didn't want 13 laws ;), but other than that, these feel like a good set of principles to keep in mind when designing. They capture many common design dilemmas. For example, systems are often designed for expert and novice users. The "Learn" principle can be used to frame this dilemma. A novice user has no knowledge about your system; an expert user has that knowledge. The system should provide necessary knowledge to the user while not getting in the way of the expert. By reducing the knowledge needed (law 1), possibly by relying on knowledge the user already has (law 4) this dual nature may be achievable. There may still be problems because some complexity is inherent in trying to cater to two user groups (law 9).

The Laws of Simplicity rings true. It is consistent with what I have read of Don Norman's work and with a good deal of what I remember from Jef Raskin's book The Humane Interface. It is also consistent with what I learned in HCI and my own experience.

One nitpick: the book tried to hard to push the associated website. Once at the end would have been enough. I can forgive it that quirk since it was, in general quite spiffy (and shiny, literally; the cover had pretty shiny bits).
  eri_kars | Jul 10, 2022 |
This book is pretty short, yet the author filled it with several informal ramblings, which means the amount of good content in the book is pretty small. I expected something a little more professional or academic from an MIT professor. This book is just a rough and loose outpouring of unrefined ideas, which the author admits to in his introduction. I'm not a fan of books written with blog-style prose and quality. However, because he stated that it was his purpose to put out some rough ideas I am willing to give it 3 stars instead of 2.

I would recommend this to people interested in design. It is by no means authoritative or ground-breaking, but it is a very quick read (1 day) and does have a few nuggets of food for thought that make it worthwhile. ( )
  joshuagomez | May 31, 2019 |
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Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design--guidelines for needing less and actually getting more. Maeda--a professor in MIT's Media Lab and a world-renowned graphic designer--explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products--how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."

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