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Playing at the World: A History of…

Playing at the World: A History of Simulating Wars, People and Fantastic… (original 2012; edition 2012)

by Jon Peterson (Author)

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1394135,911 (4.09)4
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.… (more)
Title:Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games
Authors:Jon Peterson (Author)
Info:Unreason Press (2012), Edition: 2nd, 720 pages
Collections:Your library, Games
Tags:@home, nonfiction, games, history

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Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games by Jon Peterson (2012)



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The rigorous, scholarly documentation of a subculture's motivations and artifacts, researched with obvious love. ( )
  adamhindman | Mar 12, 2016 |
The title of this book may be a bit broad. Though it does cover the history of wargaming, and does dig into the history of Chess and its many variations, it is all in the service of giving you the history of Dungeons & Dragons. This is very much a history of how the Fantasy RPG (and D&D in particular) came to be.

In light of that, there's a certain demographic that will definitely enjoy this book. If you once played, or currently play, Dungeons & Dragons or other Fantasy RPG, and you enjoy well-researched, heavily-footnoted historical texts, you will enjoy this book.

That's an "and", there, not an "or". I think you would really need to meet both of those criteria or you'll stop caring somewhere in the middle of section 2.

I really enjoyed it, though. ( )
2 vote curiousgene | Feb 14, 2014 |
This book is excellent at what it purports to do: trace the history of Dungeons & Dragons, with a discussion of the games that led to it and a handful of its immediate descendants. Tedious at times but very informative. ( )
1 vote sben | Feb 11, 2014 |
It has some sections that are less interesting than others, but still, every RPG fan should consider reading this great book!

http://www.weberseite.at/buecher/playing-at-the-world/ ( )
  cwebb | Dec 28, 2012 |
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In the second half of the twentieth century, an innovative form of mass-market entertainment captivated a young adult audience: games of simulation.
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(Click to show. Warning: May contain spoilers.)
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