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Playing God by Sarah Zettel
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Playing God

by Sarah Zettel

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Sarah Zettel has won all sorts of accolades, so I made myself stick it out through this ponderously complex novel in which the alien Dedelphi race asks for bioremediation help from Earth. The Dedelphi are made up of extended family clans of identical twins and their pouch-bred children. The main players are female; “fathers” – seemingly mindless bundles of testosterone (nice trope, there) are kept around (but mostly penned up) for perpetuating the race. The Dedelphi hire the human Bioverse Corp. for planetary cleansing and rebuilding after biological warfare kills many of them and destroys their ecosystem. Dr. Lynn Nussbaumer, a wide-eyed, polyanna-ish tree-hugger, is asked to head up the project for Bioverse, and her doctor-husband David is needed as well. She had already been working with the Dedelphi, and became close to one particular clan, the t’Theria, especially the female Praeis and her daughters Res and Theia. But wouldn’t you know it: Lynn discovers that an old boyfriend, Arron Hagopian, has also been living and working with the Dedelphi, but with a rival clan, the Getesaph.

Lynn and Bioverse decide to evacuate the planet, clean it up, bring back the clans, and Life will be Good. The clans, however, have other ideas. Violence and death ensue, and Lynn learns that all life forms can sometimes be bad. Unfortunately, so can otherwise heralded authors.

Okay, it wasn’t terrible, and it was hard not to like the little pouchettes, Res and Theia. But having to keep the many clans straight, not to mention the rankings and relationships within clans, took entirely too much time and energy, and seemed to serve as a substitute for plot all too often. ( )
  nbmars | Jun 20, 2008 |
Sarah Zettel's novels are well written and interesting. This is one of her earlier works and more sci-fi than fantasy. I enjoyed it very much. ( )
  Jawin | Jan 4, 2007 |
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Book description

Amazon.com (ISBN 0446523224, Hardcover)

Sarah Zettel writes classic SF with the classic subjects (space travel, alien worlds, exotic cultures, inventive scientific extrapolation), but infused with a thoroughly modern and socioculturally savvy sensibility. It's no wonder she established herself as a major player in SF with only two novels. Her debut, Reclamation, won the Locus Award for Best First Novel and was a Philip K. Dick Award finalist; her second novel, Fool's War, was a New York Times Notable Book of 1997. Her third novel, Playing God, will win her even more acclaim, with its strong writing, terrific world-building, complex characterizations, and genuinely alien aliens. And its sheer scope. Rarely has a book been more accurately titled than Playing God.

The multi-planetary corporation Bioverse hires biotechnologist Lynn Nussbaumer to save the world--namely, the planet All-Cradle, home of the Dedelphi. A genetically engineered bio-weapon has mutated out of control and threatens the entire Dedelphi race with extinction; in desperation, the violently tribal Dedelphi have signed their first planet-wide cease-fire and sought off-world help. But Dr. Nussbaumer's only chance of success requires evacuating and re-creating the whole planet--a plan that breaks the fragile truce among the millennia-old Dedelphi enemies and also divides their human allies, risking the quick destruction of all, in a fast- paced, intricate, masterfully plotted narrative of intrigue and betrayal. --Cynthia Ward

(retrieved from Amazon Fri, 24 Apr 2009 07:57:55 -0400)

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