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The Eye of Minds by James Dashner
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The Eye of Minds

by James Dashner

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The Eye of Minds is book one in James Dashner's new series.

Michael is the main character who has two best friends whom he has never met in person: Sarah and Bryson. They met and know each other from the VirtNet. They put themselves in what is called a "coffin," hooked up to feeds that make the body feel like you are physically experiencing what you are going through in your mind in the VirtNet. The VirtNet is a computer game where you can do all sorts of things--hang out at a cafe, play various games, etc. Michael is obsessed with getting to Lifeblood Deep, the highest level of the VirtNet but only the best gamers can get there. When Michael has to save a girl from suicide, he discovers that she is truly committing suicide and not just as her "gaming" self. She tells him about Kaine, a guy trying to take over the VirtNet and he is an evil guy.

People from the VNS (VirtNet Security) recruit Michael to work for them and capture Kaine. He's allowed to get Sarah and Bryson to help him. The three must work together to discover where Kaine is hiding in the VirtNet and try to "kill" him. As they go deeper and deeper in, they learn about the secrets of Kain, the VirtNet itself, and the VNS.

If you like The Matrix movie or the book Ready Player One, you will like this. I greatly enjoyed The Maze Runner, but I have to admit this novel was painful for me. I do not like science fiction unless it's a really good story that pulls me in. I hate novels/movies about living inside a computer that is hooked up to your mind. it's so stupid to me. I cannot suspend disbelief and think that lying still and living in your mind is better than living in real life. Why doesn't Michael go meet Sarah and Bryson? It seems silly to only meet in a computer game when they live in the same town. The twist at the end didn't surprise me nor did I particularly care. This novel is not for everyone by any means. ( )
  acargile | Sep 28, 2014 |
3.5 stars.

This was interesting, and the ending was surprising to me. But I felt the writing tended to skew younger than the intended audience, although the subject would probably be beyond younger readers comprehension. ( )
  Mirandalg14 | Aug 18, 2014 |
Intrigued to read this after thoroughly enjoying Maze Runner series. It reminded me of Avatar the movie, in that people lie in Coffins (boxes with nerve stimulators) and enter a world called the VirtNet where you can play games like they are real life. Book opens really well with Michael inside VirtNet, trying to convince a girl not to jump off a bridge and end her life ...The girl tells him something that starts him on a path he has no choice but to follow. In real life, he is taken by a van of men from the government, who tell him that they need him and his Game Friends hacking skills to try and stop something that has been happening to people inside the VirtNet. Their brains have been "hacked" into and thus they are comatose in real life. Michael and his mates must try and infiltrate the underlying structure of the VirtNet by playing an "old peoples" shoot-em-up violent game called "Devils of Destruction". I think boys will love this, especially those with some computer knowledge. ( )
  nicsreads | Jun 1, 2014 |
Really enjoyed this book. I'm not really into video/computer games and considering this book was about just that i'm surprised how much I enjoyed it. It's about a virtual game/games called the virtnet, people can experience the game as if its real life, so if you get punched in the game you can feal it as though it was happening in real life. there's this thing called the nerve box and depending on how real you want the experience to be is depending on how much you pay for them. The characters who use the nerveboxes call them the coffins. The nervebox attaches wires into your body so you can feel everything that is happening in the game. The characters in this book are all teenagers and are called Micheal, Sarah and Bryson, they are friends only in the virtnet and not in real life. This trio is recruited to go on a mission within the game to stop someone called Kaine from doing some real bad things within the game that will effect real life. I love the bond between the friends because even though they have not met in real life they are willing to help each other out no matter what. The ending was the best part for me and left me wanting more, Its my favourite part because it made me want to really read the second book, cant wait for it to be released!! It was a shock to read that last chapter as I didn't expect that ending and I had loads of ideas on how it would end and none of my ideas came close to how it ended! loved it! I would recommend this book to anyone wanting abit of an adventure, it doesn't matter what kind of books your into I think most people would enjoy this book, so if you got the chance to read it defiantly pick a copy up :D
  kellymariet6 | Mar 1, 2014 |
An interesting concept of a future civilization where most of our lives are spent living in virtual reality... takes gaming to a whole new level. Three friends are hired on by a government agency to discover who is behind a series of mysterious deaths taking place within a virtual computer game but transferring over into reality for the actual players. This is a great suspense novel with surprising twists. A recommended read for fans of dystopian and science fiction. ( )
  SheilaCornelisse | Feb 21, 2014 |
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Michael spoke against the wind, to a girl named Tanya. "I know it's water down there, but it might as well be concrete. You'll be as flat as a pancake the second you hit."
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Amazon.com Product Description (ISBN 0804122466, Audio CD)

An all-new, edge-of-your seat adventure from James Dashner, the author of the New York Times bestselling Maze Runner series, The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
 
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team.
But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

(retrieved from Amazon Mon, 30 Sep 2013 13:39:31 -0400)

"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out"--

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