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Escape from Mr. Lemoncello's Library by…
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Escape from Mr. Lemoncello's Library

by Chris Grabenstein

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Very good book for grades 4 and up. Fun adventure and lots to learn about how incredible the library can be. Kids have to use library clues to figure out the way out of the library. Excellent way to introduce the kids to many different styles of books, remind them of the dewey decimal system, and more. :) ( )
  Renee.Brandon | Jul 5, 2014 |
For me this was book number 2 of the 2015 Colorado Children's Book Award nominees, and a terrific read! Oh, my younger bookworm-libraryloving-puzzlecrazed self would have LOVED this book! Lucky for me I get to read it now (and press it on every under 13 YO book/library lover I know). THE world famous game-maker Mr. Lemoncello is building an incredible new library in his hometown, which has been without a public library for 12 years. Mr. Lemoncello sponsors an essay contest -- the winners of which (12 lucky 12 year-olds who have lived their entire lives without a library) will have the opportunity to spend the night in the new library, and unbeknownst to them at the time of entry, participate in a game in which they must conduct library research, master challenges, and decipher clues to get them out of the library. Liberally sprinkled with book and author trivia, Dewey Decimal references, anagrams, rebuses, puzzles, holographic statues of famous authors, and the coolest library technology, well, anywhere, this book is a fast-paced hoot! Favorite line: "Halfway across town, Dr. Yanina Zinchenko, the world-famous librarian, was walking briskly through the cavernous building that was only days away from its gala grand opening," HA! I need to figure out how to get on the track to library fame and glory. It would help to start with a billionaire benefactor to make my library like Mr. Lemoncello's. Any takers? Seriously, though, I would like to host a Lemoncello-inspired party at the library. Need to do some serious thinking.
  AMQS | Jun 26, 2014 |
This novel is about a library that's much like a video game where it’s interactive and challenging to learn the different levels of the library system.

Kyle Keeley loves to play video games and is very competitive. While on the school bus, his friend Akimi asks if he finished his extra credit essay on "Why I'm Excited About the New Public Library." Alexandriaville hasn't had a library in 12 years because the city doesn't support it; they tore down the library to build an elevated parking garage. Mr. Lemoncello, who grew up in Alexandriaville and loved the library where the librarian, Mrs. Tobin, was kind to him and helped him learn as he rose from a poor kid to being very successful, is building the most modern and innovative library ever. Therefore, only 12 year olds, who have never had a library, can apply to win the sleep-in in the new library. Kyle writes a quick essay after hearing games may be involved for those who win, as he doesn’t read much.

At the assembly Kyle is surprised to be selected. There are many cool prizes, including $500 to spend on games. Kyle and his friends spend the night in the library experiencing the 3D library experience, which is really cool. In the morning, however, the doors are locked and they can’t get out. There’s a new game—a mystery to solve. Whoever can find the clues left for them and find a way out of the library besides the main doors will win.

The clues are clever and it’s fun to figure the mystery out with the characters in the book. ( )
  acargile | Jun 17, 2014 |
What's a librarian not to love about this modern-tale Willy Wonka twist, where instead of candy, the children are enticed to find clues within a fantastical public library? Grabenstein has certainly polished up his Dewey Decimals and this librarian, for one, is delighted that he has. Pure delight! ( )
  Mad.River.Librarian | Apr 23, 2014 |
A delightful romp that disguises a lesson in library organization. For the grand opening of the Alexandriaville library, a group of kids is selected to participate in a grand new game--escape from Mr. Lemoncello's library using only your wits and the information contained in the library. Could you do it? A good book club possibility.
  LibraryGirl11 | Apr 22, 2014 |
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Amazon.com Product Description (ISBN 037587089X, Hardcover)

Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.

Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high.

In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.

(retrieved from Amazon Mon, 30 Sep 2013 14:46:28 -0400)

"Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape"--Provided by publisher.… (more)

» see all 2 descriptions

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