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Escape from Mr. Lemoncello's Library by…
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Escape from Mr. Lemoncello's Library

by Chris Grabenstein

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Showing 1-5 of 39 (next | show all)
Recommended Ages: Gr. 5-7 (but adults, especially librarians and teachers, will probably enjoy it more)

Plot Summary: Alexandriaville hasn't had a public library in twelve years. Thankfully, the new library is about to have it's grand opening. And grand it will be. A bank was renovated and the new library has amazing technology, an amazing collection, and more important, a big adventure. Twelve 12 year olds were chosen based on the essays they wrote to participate in an overnight at the library. When they wake up in the morning, they are asked if they want to participate in an exciting game in which they must find the exit to the library. This won't be easy, because the game is planned by the best game-maker in the world: Mr. Lemoncello, who also donated the money. Who will win?

Setting: Alexandriaville, Ohio, small town

Characters:
Kyle Keeley - 12 y/o, 7th grader
Mike Keeley - 17 y/o, jock
Curtis Keeley - 15 y/o, smartest
Dr. Yanina Zinchecko - world famous librarian
Sierra Russell - always reading
Akimi Hughes - Kyle's best friend, half Asian, half Irish
Charles Chiltington - snobby and conceited prep
Andrew Peckleman -
Haley Daley - princess of 7th grade
Clarence and Clement - security guards
Mrs. Gail Tobin - head librarian from the 1960s

Recurring Themes: reading, libraries, games, competition, friendship, family

Controversial Issues: none

Personal Thoughts: This book was written for librarians and teachers who will understand the numerous books that are mentioned blatantly or through creative dialogue. However, I wasn't a big fan. It had too much action and not enough character development for me. It started out with me really liking Kyle. He was sweet and willing to share his reward money with his family, but that was where the character development ended. Many other characters were only known for one thing and had no depth to them.

Genre: fantasy or science fiction (not entirely sure if some of the technology that exists in this new library would be possible in the future)

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Activity: ( )
  pigeonlover | Aug 12, 2015 |
Hmm. I can't decide what I thought of this book. It is about these kids that have to find their way out of a library by using all these dewey decimal clues that lead them to books in a super technologically advanced magical library. It was a lot like Charlie and the Chocolate Factory except it takes place in a library instead. At times I found the characters and story eye rollingly contrived and annoying. Other times it was endearing and fun. ( )
  klburnside | Aug 11, 2015 |
Kyle Keeley loves games, especially those designed by Luigi Lemoncello. After breaking a window in the house to beat his brothers, Kyle is grounded. In the midst of it, his teacher has assigned an extra-credit essay which will give twelve lucky twelve-year-olds a chance to attend a lock-in at the new library. Their small town has been without one for twelve years. When Kyle learns that Luigi Lemoncello is the benefector behind the new library, he decides to write a hasty essay. Surprisingly Kyle is one of the twelve selected and his parents suspend his sentence for the window incident so he can use his gift card and so he can attend the lock-in. At the lock-in, the twelve learn they must find an alternate exit from the library to escape. The fun is on as they gather clues on their own or as teams to learn where this alternate exit is located. Middle school age students will enjoy this story immensely. Elements of both mystery novels and fantasy novels are present. It is peppered with a lot of great reading suggestions which serve as clues for the lucky exit seekers. Highly recommended. ( )
  thornton37814 | Jul 22, 2015 |
This book was okay. The story was engaging but mostly just fun. It helped me realize I prefer Young Adult Fiction to Juvenile Fiction. I think ages 8-12 would be the best target audience. ( )
  BoundTogetherForGood | Jun 17, 2015 |
Kyle Keeley is the youngest of 3 boys, one brother excels in athletics and the other in academics and Kyle does neither. He loves board games. Kyle feels he can compete with his brothers on a more level playing field, when it involves board games. It is this love of board games that has him interested in the chance to stay overnight in the new library in town funded by the famous game maker Luigi Lemoncello.
Jesse Bernstein does a good job with the narration. This is a fun mystery and an added plus for big readers, as many of the clues are related to books, their authors and the Dewey Decimal System. ( )
  geraldinefm | May 13, 2015 |
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For the late Jeanette P. Myers,

and all the other librarians who help us

find

whatever we're looking for
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This is how Kyle Keeley got grounded for a week.
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Amazon.com Product Description (ISBN 037587089X, Hardcover)

Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.

Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high.

In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.

(retrieved from Amazon Thu, 12 Mar 2015 18:22:46 -0400)

"Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape"--Provided by publisher.… (more)

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