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Computer Graphics: Principles and Practice in C by James D. Foley
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Computer Graphics: Principles and Practice in C

by James D. Foley

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どうしても量が中途半端という気がしてしまう。概要を学ぶのと細部の技術を学ぶのは別の本にしたほうがいいんとちゃう? ( )
  studio-rain | Aug 22, 2007 |
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Amazon.com (ISBN 0201848406, Hardcover)

Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering, and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphicsgives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has over 100 beautiful, four-color photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation.

(retrieved from Amazon Fri, 24 Apr 2009 07:58:20 -0400)

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