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Rules of Play: Game Design Fundamentals by Katie Salen
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Rules of Play: Game Design Fundamentals

by Katie Salen

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Incredibly comprehensive overview of games and game design: what they are, how they work, what they do. Synthesizes almost all important pre-existing writing on the topic (Huizinga, Caillois, Piaget, etc.). Monumental and essential. ( )
  jbushnell | Oct 14, 2009 |
Great book. I love how it goes into all forms of games, not just the videogames. Nicely done.
1 vote Subatomiclaura | May 17, 2008 |
game design,
  johanvdwalle | Jul 12, 2007 |
I'd consider this essential reading for any game designer!
  timothy.greig | Jul 4, 2007 |
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Amazon.com Product Description (ISBN 0262240459, Hardcover)

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..

Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

(retrieved from Amazon Fri, 24 Apr 2009 07:58:09 -0400)

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