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The Backroom Boys: The Secret Return of the…
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The Backroom Boys: The Secret Return of the British Boffin (2003)

by Francis Spufford

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British non-fiction author writes a love letter to technology. He covers the period from post-WWII British rocketry, through the supersonic Concorde, software startups, cell phones, and mapping the human genome. He's a wonderful writer, with an amazing gift for the delicious anecdote. There was a computer game in the 1980s that sold 150,000 copies -- the same as the number of BBC Micro computers in the world, and that release only ran on the BBC Micro. How's that for market penetration?
  mulliner | Nov 28, 2010 |
  MightyLeaf | May 25, 2010 |
Six vignettes from the post-war history of British engineering - the Black Arrow rocket, Concorde, the computer game Elite, Vodafone, the Human Genome project, and Beagle 2. Illustrates the changing relationship between science/engineering, government and business. Very interesting read as even if you already know one or two of the topics it's unlikely that you'd know them all and hence the comparisons reveal something new about how Britain has changed over the last five decades. ( )
  stevepugh | Aug 12, 2007 |
Six vignettes of plucky Brits battling against the odds, and doing things that have never been done before ... and in some cases, or since.

I have to say that I found the writing to be pretty poor, but the stories are quite amazing. The British space rocket that put the Prospero satellite in orbit in 1971 (and it's still up there); Concorde, the only successful SST - about to be pulled from the skies in the 1980s, but taken over by British Airways and turned into a profit-maker; Elite - the computer game that broke the mould; why Vodaphone is the world leader in mobile telephony; how Michael Morgan, John Sulston and the Sanger Centre beat Craig Venter at the game of mapping the human genome; and the story of the Beagle 2 - the British contribution to exploration of Mars (almost). Incredible hidden history that really deserves to be much more widely known. ( )
1 vote Noisy | Nov 5, 2006 |
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"The backroom boys" is a phrase from the 1940s.
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The process of creation itself enables more creativity. This is what happened as Bell and Braben wrote their game, eventually to be called Elite, eventually to be a landmark in the history of computer games. It grew as it went. It became great because they saw the possibility of it being great while they were just trying to make it good. ... There had never before been a game that fused simulation AND strategy AND exploration.
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This text tells the bittersweet story of how one country lost its industrial tradition and got back something else. It follows the technologists whose work kept Concorde flying, created the computer game, conquered the mobile-phone business, and who are now sending the Beagle 2 probe to burrow in the sands of Mars.… (more)

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