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Trigger Happy: The Inner Life of Videogames…

Trigger Happy: The Inner Life of Videogames (original 2000; edition 2001)

by Steven Poole

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1642108,298 (3.36)2
Title:Trigger Happy: The Inner Life of Videogames
Authors:Steven Poole
Info:Fourth Estate (2001), Edition: New edition, Paperback, 256 pages
Collections:Your library
Tags:non-fiction, historical, computing, gaming

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Trigger Happy: Videogames and the Entertainment Revolution by Steven Poole (2000)



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Trigger Happy's Limit mechanic makes for an interesting conceit in providing a unified core. Whether fighting with guns, pulling political strings, or intimidating with cutting words, zero Limit will leave you in a dark and very bad place. Solid writing with an excellent extended back section of sample tasks, archetypes, play example, plus three adventures. Worth trying for bad ass action gaming. ( )
  PaulBaldowski | Jan 24, 2015 |
I enjoy videogames, but I much prefer reading about them to playing them myself - I'm just not much good at them. Steven Poole, a regular contributor to Edge magazine in the UK, treats videogame culture seriously - as it deserves to be treated - and looks at the ways in which it affects and is affected by popular culture. A very interesting collection of essays on the subject. ( )
  soylentgreen23 | May 26, 2010 |
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Man is the plaything of the gods, and that is the best of him; and so we should play the noblest games.

Human kind cannot bear very much reality.

T. S. Eliot

Lara Croft
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Examines the history and phenomenal success of video games and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

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