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War Play: Video Games and the Future of…
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War Play: Video Games and the Future of Armed Conflict

by Corey Mead

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Mead's short book startled me with his discussion of the influence of the U.S. military over education, among other things. Worth reading if only for that. Although Mead mentions David Grossman's work, it is only in passing but I believe the charge by a military officer who is a psychologist that the use of video games desensitizes the players to violence and suffering merits more discussion. There is a "Gee Whiz!" tone to this book that made it enjoyable and easy to read but at the cost of sugar coating the real questions which Mead raises. ( )
  nmele | Oct 18, 2013 |
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Amazon.com Product Description (ISBN 0544031563, Hardcover)

A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits

How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer “missions” that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools—and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD.

Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow’s teaching tools, therapies, and entertainments can be found in today’s military.

(retrieved from Amazon Thu, 12 Mar 2015 18:20:15 -0400)

A behind-the-scenes look at how the military uses cutting-edge video game technology to train soldiers for new forms of armed conflict, treat veterans, and entice new recruits. Researcher Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front, and to treat PTSD. Military-funded researchers were closely involved with the invention of the Internet; now, as Mead proves, we are at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.--From publisher description.… (more)

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