Hide this

Results from Google Books

Click on a thumbnail to go to Google Books.

OpenGL SuperBible: Comprehensive Tutorial…

OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)

by Graham Sellers

MembersReviewsPopularityAverage ratingConversations



Sign up for LibraryThing to find out whether you'll like this book.

No current Talk conversations about this book.

No reviews
no reviews | add a review
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Series (with order)
Canonical title
Original title
Alternative titles
Original publication date
Important places
Important events
Related movies
Awards and honors
First words
Last words
Disambiguation notice
Publisher's editors
Publisher series
Original language

References to this work on external resources.

Wikipedia in English


Book description
Haiku summary

Amazon.com Product Description (ISBN 0321902947, Paperback)

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.


Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.


Coverage includes

A practical introduction to the essentials of realtime 3D graphics
Core OpenGL 4.3 techniques for rendering, transformations, and texturing
Foundational math for creating interesting 3D graphics with OpenGL
Writing your own shaders, with examples to get you started
Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
Using compute shaders to harness today’s graphics cards for more than graphics
Monitoring and controlling the OpenGL graphics pipeline
Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
Modern OpenGL debugging and performance optimization

Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

(retrieved from Amazon Thu, 12 Mar 2015 18:12:18 -0400)

No library descriptions found.

Quick Links

Swap Ebooks Audio

Popular covers


Average: No ratings.

Is this you?

Become a LibraryThing Author.


About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 119,367,774 books! | Top bar: Always visible