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Stoneheart (2006)

by Charlie Fletcher

Other authors: See the other authors section.

Series: The Stoneheart Trilogy (1)

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8693024,553 (3.59)39
When twelve-year-old George accidentally decapitates a stone statue in London, England, he falls into a parallel dimension where he must battle ancient "live" statues and solve a dangerous riddle.
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English (29)  Portuguese (1)  All languages (30)
Showing 1-5 of 29 (next | show all)
The premise and concept is original and different, but the story written out can be flat and dry at times. There's some likeable characters in it, and there is plenty of action- unfortunately a majority of that action is running away from things or hiding. I get it, you aren't exactly well-equipped for fighting enchanted statues, but it does get a bit tiresome and monotonous. Still a decent book though!

For fantasy fans who need something new although those who prefer character development over concept, Stoneheart may be a bit of a letdown. ( )
  am08279 | Oct 23, 2022 |
I listened to the final book of this trilogy, Silvertongue, first, which may have affected how much I enjoyed the first book. It was still suspenseful even though I was spoiled for some things, but I wasn't frustrated by not knowing how the entire adventure would end.

George Chapman starts out as a 12 year old wimp. I hated his teacher,Mr. Killingbeck, though. I wonder what the despicable bully would have thought had he been able to read George's thoughts about the fangs of the stuffed beast near them. I hope those thoughts would have terrified him.

A furious George takes his anger out on a small dragon statue outside London's Natural History Museum, breaking its head off. He doesn't learn until later why he was able to do that without harming his hand, but he learns the heart-stopping consequences of his act much sooner.

George is now in an alternate London where the statues can come to life. A pterodactyl outside the museum comes after him. George starts running. Good thing he meets the Gunner, a statue from the Royal Artillery Memorial.

While the Gunner helps George flee retribution, they are spotted by a 12 year old girl named Edie. She's never met a human who can see the statues when they're alive before, so she starts following them. The Gunner calls her a 'glint' and bad news, so he tries to keep her away from himself and George.

This backfires when the Gunner takes George to see the two sphinxes to find out what the boy needs to do to get back to regular London. George gets an answer for answering a riddle, but has no idea how to find the stoneheart. Edie could have gotten that question answered, but she wanted to know what a glint was. We get a demonstration of what a glint can do and it's frightening.

George meets two of the weirded -- men who are cursed. One is called the Walker and is not nice at all. He's served by a very clever and immortal raven. The Walker is revealed to have once been a man who lived in Real Life. That man has appeared in more than one work of fiction. Sometimes he's a hero. More often he's not. The other cursed man is the Clocker, who is so nice that George confesses to him the reason for the ball of black rage inside himself. The Clocker is forced to watch time.

There are suspenseful encounters with a cat-faced gargoyle, a minotaur, a strange statue called the Grid Man, and the Temple Bar Dragon. There are also helpful statues such as one of Samuel 'Dictionary' Johnson, who is depicted with the Tourette's Syndrome that the real man probably had, and the Fusilier.

Those London statues come in two types. The human-shaped ones are known as 'spits' because they are the 'spit and image' (original form of 'spitting image') of humans. The ones shaped like animals or monsters or mythological creatures are called 'taints'. The sphinxes, being lions with women's heads, are a combination. Abstract statues of humans, such as the Grid Man, are taints.

The spits and taints hate each other. They have warred before, and George may have just started a new battle. Some statues can no longer move because they were too damaged to reach their plinths by midnight, which would have restored them.

I am happy to say that George improves from being a selfish wimp over the course of the book. Prickly Edie, who has never known someone whom she could count on before, finds true friends. I am so glad the trilogy was already completed and published before I listened to this book. I would have hated to have been one of its first readers, who had to wait to find out how it all ended. ( )
  JalenV | Aug 16, 2022 |
This audiobook, read by Jim Dale, was fabulous!
It was definitely Harry Potteresque to me. Harry Potter lite.
It’s a children’s fantasy (trilogy) centered around a young boy George and the wonderful friends he makes after a class trip, in London, went horribly wrong. There are gargoyles. There are also statues that come to “life”.
George’s new friend Edie is not like the other kids. She has some unique abilities that help her and George in their adventures.
There were no lulls at all in this book. It was extremely fast paced. Tons of adventure as well as magnificent character building. I literally wanted to reach through the audiobook to proffer hugs on more than one occasion.
And did I mention the audiobook was narrated by Jim Dale? Jim Dale, if you don’t know, is the best narrator ever. Prove me wrong. I dare you! ( )
  tisha629 | Jul 6, 2022 |
Mixed...nice imagination...but itis not holding me. Could not finish it. ( )
  leebill | Apr 30, 2020 |
I bought this second hand so I was prepared not to be all that enthralled by this book, but, while I can't say that I was fully enthralled, it was engaging and I enjoyed the premise along with an engaging storyline. George, our young protagonist, finds himself in a London barely familiar to him after a trip to London's Natural History Museum finds him damaging a carving of a dragon. Soon after, he finds himself being hunted by gargoyles and all sorts of other horrifyingly statuary, and in danger of re-igniting a war between the fantasy sculptures and the commemoratory sculptures. scattered throughout London. It's also a coming of age story as George finds his own way in a world where he's lost his father and his mother is often away from home ( )
  JohnFair | May 11, 2019 |
Showing 1-5 of 29 (next | show all)
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» Add other authors (4 possible)

Author nameRoleType of authorWork?Status
Charlie Fletcherprimary authorall editionscalculated
Dale, JimNarratorsecondary authorsome editionsconfirmed

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With love and thanks to my parents, Margaret and Paul Fletcher, makers of a happy childhood and much else besides...
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George never spent any time wondering why he wanted to belong
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(Click to show. Warning: May contain spoilers.)
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When twelve-year-old George accidentally decapitates a stone statue in London, England, he falls into a parallel dimension where he must battle ancient "live" statues and solve a dangerous riddle.

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Book description
Deep in the City something had been woken, so old that people had been walking past it for centuries without giving it a second look...’ 
When George breaks the dragon's head outside the Natural History Museum he awakes an ancient power. This prehistoric beast, sentry-still for centuries, hunts him down with a terrifying wrath. And this is just the beginning... The taints and spits – statues with opposing natures – are warring forces; wreaking deadly havoc on the city landscape. The World War One gunner offers protection of sorts; and the wisdom of the Sphinx is legendary. But George and his companion Edie are trapped in a world of danger. And worse – they are quite alone. The rest of London is oblivious to their plight. 
This epic adventure exposes forces long-layered in the fabric of London. After entering its richly original and breathtaking world, the city streets and skyline will never again seem the same!
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