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Always Sometimes Monsters by Vagabond Dog
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Always Sometimes Monsters

by Vagabond Dog

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113,689,591 (3.5)None
Recently added byalaskayo
'14 (1) 100% (1) 5-25 hrs (1) [pc] (1) adventure (1) beat (1) indie (1) review (1) RPG (1) rpg maker (1) steam (1) storytelling (1)

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The biggest accomplishment of this game is how it opens a window into the hell of struggling game design, self-aware in its obsession to deliver complex game structure and say something meaningful. The developers are present as background characters poking themselves for constantly failing at this, usually with a good dose of humour.

Everything in this game is built around choice and consequences, and gosh dang can it bring you down. It's probably best not to go into the story if you're interested in playing at all--just surprise yourself and and look up no discussions...until maybe you hit the requisite twist ending unprepared.

Most of the design faults pop up near the end. So many decisions and their impacts snowball together; it ends up falling apart fairly sadly, reminiscent of Mass Effect's closure(--in reasoning, not in disappointment). The structure also moves more and more away from being purely dedicated to itself, to petering out in game-y design with minigames or cartoon scenarios that don't fit the game's atmosphere, a side-effect of cramming in too much ambition.

But maybe that design is the point, and is part of the story. The protagonist is writing it every night--or at least imagining it--after all. Maybe it's supposed to cross borders into blatant fiction by the desperate author(s).

A unique recommendation goes out to fans of the original Deus Ex. This game shares a number of thematic and quest similarities, as well as taking clear inspiration in its color palette. ( )
2 vote alaskayo | Jul 7, 2015 |
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