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Making Comics: Storytelling Secrets of…
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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels (original 2006; edition 2006)

by Scott McCloud

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1,1401710,391 (4.27)12
Member:donutage
Title:Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
Authors:Scott McCloud
Info:Harper Paperbacks (2006), Paperback
Collections:Moorestown
Rating:****
Tags:21c, aesthetics, american, authors I have met, comics, media theory, nonfiction, criticism

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Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels by Scott McCloud (2006)

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Showing 1-5 of 16 (next | show all)
It's no Understanding Comics, for sure. And it's aimed more at the aspiring comics creator than the casual reader. But! McCloud's always got a crisp take on the art that's fun to read and easy to absorb and does shed extra light on how comics work. A good, fast read. ( )
  chasing | Jan 18, 2016 |
Building upon his theories within Understanding Comics, Scott McCloud gives a look into the art of making comics in this tome.

He breaks it apart by reviewing storytelling, panels, use of words and dialogue, character designs, facial expression, and much more.

This book is a must-have for anyone wanting to make comics. Reading his earlier books is helpful but not required. ( )
  maxwestart | Aug 13, 2013 |
Art-focused, but learned a lot either way. ( )
  morbusiff | May 9, 2013 |
Interesting to learn more about what makes comic art good or bad. Very informative. ( )
  akmargie | Apr 4, 2013 |
This is the third in a series of massive comic books about the art and theory of comic books, following Understanding Comics (1993) and Reinventing Comics (2001). In this book, Mr. McCloud sets out to provide the bedrock principles for making great comics: clarity and communication (including five choices a comic artist must make - moment, frame, image, word, and flow); connecting to readers through character design, facial expressions, and body language; the power of combining words with pictures; world building; tools, techniques, and technology; and understanding different genres. He ingeniously accomplishes all this through the comic medium itself, inventively illustrating his points and referring to other comic artists, past and present. One particularly intriguing part of the book was the discussion on how manga differs from Western comics (with its use of iconic characters, frequent use of wordless panels, strong sense of place, subjective motion, and genre maturity), and how it has influenced current artists. The selected bibliography also provides a great starting point for excellent technical books on drawing comics and more information on manga. ( )
  sylliu | Mar 27, 2011 |
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For Will Eisner
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So you want to make comics?
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Amazon.com Amazon.com Review (ISBN 0060780940, Paperback)

Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential.

Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics.

Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.

(summary from another edition)

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