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Krondor: The Betrayal by Raymond E. Feist
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Krondor: The Betrayal

by Raymond E. Feist

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An adaptation of the computer game of the same name. Simply does not work. ( )
mohi | Jul 5, 2009 |  
Dark elves and bad men.

Related to a computer game this book said when I read it, can't say how much, though. Those not so nice moredhel are returning, some years later, and the criminal guild has an exceedingly nasty new ruler.

It is up to the usual band of stalwarts, some new characters, and even a dark elf that helps the Kingdom side out to try and do something about it.

Another ok Midkemia adventure, pretty much what you would expect.

http://notfreesf.blogspot.com/2007/10... ( )
bluetyson | Oct 28, 2007 |  
This is the first book in the Second Midkimian trilogy. There is a new threat to the Kingdom brewing and the squires Locklear and Jimmy manage to get themselves into the middle of it once again. Pug is effectively removed from play by another major player, not killed but definitely neutralized. The life stone is in jeopardy, our heroes are once again called on to save the day. ( )
readafew | Feb 6, 2007 |  
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The wind howled.
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Amazon.com (ISBN 0380795272, Mass Market Paperback)

The video game industry has always drawn upon works of fiction for inspiration--sooner or later, the process had to reverse itself. Krondor the Betrayal began its life as the bestselling role-playing video game of all time, written by Raymond E. Feist for Dynamix Inc. Feist, whose Serpentwar Saga has sold millions of copies and established him as one of the most popular fantasy authors of modern times, also wrote this novelization which places the action of the game in the context of his fully-realized fantasy setting, Midkemia.

Feist's fans are legion. Longtime readers will be delighted at the return of popular characters Pug the Wizard, Squire Locklear, and others, as they face the menace of a marauding elf war-chieftain and a mysterious cabal of wizards. But first-time Feist readers may find Krondor the Betrayal baffling and tiresome--without the momentum of the larger series, much of the story's effect is diminished. The video game influence in this book is unmistakable--as evidenced by an encumbrance of sword fights, multilevel conspiracy, and two-dimensional characters. Anyone who enjoys reading about Midkemia will be thrilled to play the demonstration version of the CD-ROM game (included with the book). --Brendan J. LaSalle

(retrieved from Amazon Fri, 24 Apr 2009 07:58:15 -0400)

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