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Games of Strategy (Fourth Edition) by…
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Games of Strategy (Fourth Edition) (edition 2014)

by Avinash K. Dixit (Author)

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Member:NewCopenhagenLibrary
Title:Games of Strategy (Fourth Edition)
Authors:Avinash K. Dixit (Author)
Info:W. W. Norton & Company (2014), Edition: 4, 768 pages
Collections:Assignment 1 Info521
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Games of Strategy by Avinash K. Dixit

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"Games in which joint-action agreements are enforceable and are called cooperative, and those in which such enforcement is not possible, and individual participants must be allowed to act in their own interests, are called noncooperative. This has become standard terminology, but it is somewhat unfortunate because it gives the impression that the former will produce cooperative outcomes and the latter will not. In fact, individual action can be compatible with the achievement of a lot of mutual gain, especially in repeated interactions. The important distinction is that in so-called noncooperative games, cooperation will emerge only if it is in the participants' separate and individual interests to continue to take the prescribed actions." p. 26

"the payoffs for one player capture everything in the outcomes of the game that he cares about. In particular, the player need not be selfish, but his concern about others should be already included in his numerical payoff scale." p. 29 ( )
  faganjc | Jul 2, 2017 |
Games of Strategy, Second Edition by Avinash K. Dixit (2004)
  leese | Nov 23, 2009 |
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Amazon.com Product Description (ISBN 0393924998, Hardcover)

Now available in a Second Edition, Games of Strategy remains the most accessible principles-level text for courses in game theory, addressing a remarkably broad range of concepts in a narrative that is both clear and compelling. Using resonant real-world examples, the authors simplify difficult theoretic ideas, helping students see the value of strategic thinking in a variety of situations.

The text has been carefully updated for this Second Edition, including thorough revisions of the sections on sequential- and simultaneous-move games and those on voting and auctioning.

This is an inviting introduction to game theory, offering students an engaging, comprehensive view of the discipline without assuming a prior knowledge of economics or complex mathematics (uses only high school algebra). Additionally, instructors will find a variety of useful pedagogical tools in the accompanying Instructor’s Manual, including student exercises and suggested classroom games and experiments.

(retrieved from Amazon Thu, 12 Mar 2015 18:21:43 -0400)

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