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Second Life: The Official Guide by Michael Rymaszewski
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Second Life: The Official Guide

by Michael Rymaszewski

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176None33,660 (3.03)None

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LibraryThing combined recommendations

  1. The Unofficial Tourists' Guide to Second Life by Paul Carr
  2. Second Lives: A Journey Through Virtual Worlds by Tim Guest
  3. A Beginner's Guide to Second Life by v3image
  4. Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova
  5. Creating Your World: The Official Guide to Advanced Content Creation for Second Life by Aimee Weber
  6. How to Do Everything with Second Life® (How to Do Everything) by Richard Mansfield
  7. Second Life For Dummies (For Dummies (Computer/Tech)) by Sarah Robbins
  8. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell
  9. Second Life: A Guide to Your Virtual World by Brian A. White
  10. Designing Virtual Worlds by Richard A. Bartle

More recommendations for this work...

  1. Designing Your Second Life by Rebecca Tapley
  2. Wikinomics: How Mass Collaboration Changes Everything by Don Tapscott
  3. Convergence Culture: Where Old and New Media Collide (Revised with a New Afterword) av Henry Jenkins by Henry Jenkins
  4. The Entrepreneur's Guide to Second Life: Making Money in the Metaverse by Daniel Terdiman
  5. The Making of Second Life: Notes from the New World by Wagner James Au
  6. The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse by Peter Ludlow
  7. Second Life For Dummies by Sarah Robbins
  8. The Cult of the Amateur: How Today's Internet is Killing Our Culture by Andrew Keen
  9. Everything Is Miscellaneous: The Power of the New Digital Disorder by David Weinberger
  10. Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova

Member recommendations

None.

Special recommendations

Special sauce recommendations!

  1. The Unofficial Tourists' Guide to Second Life by Paul Carr
  2. Creating Your World: The Official Guide to Advanced Content Creation for Second Life by Aimee Weber
  3. How to Do Everything with Second Life® (How to Do Everything) by Richard Mansfield
  4. Second Life For Dummies (For Dummies (Computer/Tech)) by Sarah Robbins
  5. A Beginner's Guide to Second Life by v3image
  6. Second Life: A Guide to Your Virtual World by Brian A. White
  7. Second Lives: A Journey Through Virtual Worlds by Tim Guest
  8. Designing Your Second Life by Rebecca Tapley
  9. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell
  10. Play Between Worlds: Exploring Online Game Culture by T. L. Taylor
  11. The Entrepreneur's Guide to Second Life: Making Money in the Metaverse by Daniel Terdiman
  12. Convergence Culture: Where Old and New Media Collide (Revised with a New Afterword) Av Henry Jenkins by Henry Jenkins
  13. The Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse by Peter Ludlow
  14. YouTube For Dummies (For Dummies (Computer/Tech)) by Doug Sahlin
  15. Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova
  16. The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society) by Jack Balkin
  17. What No One Ever Tells You About Blogging and Podcasting: Real-Life Advice from 101 People Who Successfully Leverage the by Ted Demopoulos
  18. Digital Storytelling: In and Out of the Classroom by Kay, Teehan
  19. What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
  20. Cyberculture The Key Concepts by David Bell

Books with similar tags

  1. The Making of Second Life: Notes from the New World by Wagner James Au
  2. Designing Virtual Worlds by Richard A. Bartle
  3. The Unofficial Tourists' Guide to Second Life by Paul Carr
  4. Second Lives: A Journey Through Virtual Worlds by Tim Guest
  5. Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova
  6. The Cult of the Amateur: How Today's Internet is Killing Our Culture by Andrew Keen
  7. Everything Is Miscellaneous: The Power of the New Digital Disorder by David Weinberger
  8. Wikinomics: How Mass Collaboration Changes Everything by Don Tapscott
  9. A Beginner's Guide to Second Life by v3image
  10. Here Comes Everybody: The Power of Organizing Without Organizations by Clay Shirky
  11. The Second Self: Computers and the Human Spirit by Sherry Turkle
  12. Game Design Workshop: Designing, Prototyping, and Playtesting Games (Gama Network Series) (Gama Network Series) by Tracy Fullerton
  13. Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings
  14. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell
  15. How to Use Web 2.0 in Your Library by Phil Bradley

People with this book also have... (more obscure)

  1. The Unofficial Tourists' Guide to Second Life by Paul Carr (expected 0.1, found 17)
  2. Second Life: A Guide to Your Virtual World by Brian A. White (expected 0, found 8)
  3. Designing Your Second Life by Rebecca Tapley (expected 0, found 7)
  4. How to Do Everything with Second Life® (How to Do Everything) by Richard Mansfield (expected 0.1, found 11)
  5. A Beginner's Guide to Second Life by v3image (expected 0, found 6)
  6. Second Life For Dummies (For Dummies (Computer/Tech)) by Sarah Robbins (expected 0.1, found 8)
  7. Creating Your World: The Official Guide to Advanced Content Creation for Second Life by Aimee Weber (expected 0.1, found 14)
  8. The Entrepreneur's Guide to Second Life: Making Money in the Metaverse by Daniel Terdiman (expected 0.1, found 6)
  9. Second Lives: A Journey Through Virtual Worlds by Tim Guest (expected 0.1, found 10)
  10. Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova (expected 0.1, found 8)
  11. MySpace Unraveled: A Parent's Guide to Teen Social Networking by Larry Magid (expected 0.1, found 5)
  12. Blog marketing: the revolutionary new way to increase sales, build your brand, and get exceptional results by Jeremy Wright (expected 0.1, found 5)
  13. Designing Virtual Worlds by Richard A. Bartle (expected 0.2, found 7)
  14. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell (expected 0.2, found 7)
  15. Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova (expected 0.4, found 12)

How it works: LibraryThing analyses the more than forty million books and fifty million tags LibraryThing members have added, and comes back with reading suggestions.

Notes:(1) "Books with similar library subjects and classifications" mines what LibraryThing knows about library-assigned subjects (mostly Library of Congress Subject Headings), Library of Congress Classifications (LCC) and the Dewey Decimal Classifications (DDC). (3) LibraryThing's suggestions are © 2005-2007 LibraryThing.com, LLC. Dewey, Dewey Decimal Classification, DDC, and OCLC are registered trademarks of OCLC.

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