Orestes was a cruel world, cold and inhospitable. Its first colonists were castaways from a crash landing, cling to survival through the institution of strict socio political pontrols. Over the generations life grew somewhat easier, but the code of honour remained. Misdeeds and errors were paid for with blood. At one time all miscreants were executed. Now a social death is imposed. Every Oresteian city has colony of "ghosts": ostracised citizens who must survive, somehow, without help from the living. But galactic civilisation is spreading and Orestes is in its path. The old ways are under scrutiny. And though the Oresteian aristocracy will fight for the status quo, they have not reckoned on the power of a thousand ghosts.… (more)
The establishment of this sort of system doesn't seem to make sense to me, and its continuance in the context of the world described in the story doesn't make sense. In practice it would bear a heavy cost to society. Violation of the code in certain ways is the basis of the plot, but the rules that are violated seem ridiculous, especially as something to make a big deal about. The author apparently wanted to create this scenario for the plot, but didn't do a very good job of making it believable.
There are three main characters in the story: a medium who is able to talk to both the ghosts and normal citizens, a space pilot from outside the system, and another pilot who is para'an. Chapters told from the viewpoint of the medium are written in the first person, and chapters from the viewpoints of either of the other two are in third person. However, I felt the characters are not sufficiently differentiated from each other for it to be easy to be clear about from whose viewpoint the story was being told, and I kept having to remind myself. The medium and the off-world space pilot were the two most important characters, and they seemed to think very much alike.
The characters are shallow; one knows almost nothing of their past. They are also uniformly unemotional. They will take actions one would attribute to emotions, but the writing is so plain that one rarely feels anything in sympathy.
The prose is very detailed, of the sort which describes every action the characters take in detail in an effort to place the characters in a real place. The detail is overdone, however, and I finally needed to skip paragraphs for pages at a time to find the next place the plot moves forward in order not to become too bored with the book to finish it. As one example of many, a space trip requires three pages preparing for the launch with nothing in particular happening, and then spends several more pages in the journey from planet to moon with nothing much going on. There is a little supposed suspense there avoiding space rocks, but there was obviously nothing going to happen to all the main characters so there was no real suspense.
For me, the book picks up about two-thirds through in a meeting of the heads of the clans. The meeting goes poorly, and the main characters hatch a plot and put it in motion. This part is suspenseful. Then the interest drops off again. There is simply too little tension in the plot, and too much feels contrived. I don't recommend this book - spend your time elsewhere. (