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Dungeon Master's Guide II by Jesse Decker
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An audio review of this book is available in Nuketown Radio Active #19: http://www.nuketown.com/podcast/radio... ( )
  NukeHavoc | May 20, 2007 |
There are some useful things in this book, but not as much as I would have hoped for. ( )
  EvilJohn | Sep 28, 2006 |
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Dungeon Master's Guide II

Book description

Amazon.com Product Description (ISBN 0786936878, Hardcover)

A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master's Guide II builds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.

(retrieved from Amazon Fri, 08 Jan 2010 02:02:35 -0500)

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