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Masters of Doom: How Two Guys Created an…

Masters of Doom: How Two Guys Created an Empire and Transformed Pop… (2003)

by David Kushner

Other authors: See the other authors section.

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Recently added bybwa32, jonners9, private library, orientman, Tracert, amer_anwar, ascense, wishanem, emepps



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This audio took at hard look at the inside of a growing company, and the people who lead it. It portrayed them warts and all. Interesting to watch the outcome of how they followed their vision. Sometimes a vision is not enough. ( )
  GShuk | Oct 5, 2014 |
"Doom" and some of the events mentioned in the book are part of my high-school memories. It was specially interesting to read about all those urban legends in the pre-internet times, the truth behind and how all that marked a milestone in the games (and computers) industry.

The book mixes very well the personal lifes of Romero and Carmack with the overall gaming scene of their times and the key business decisions they needed to take. Interesting and informative, I dust off an old copy of "Doom" after finishing... ( )
  ivan.frade | Feb 13, 2014 |
Couldn`t stop reading this fascinating book ( )
  maartekes | Jan 1, 2014 |
Does give a strong sense of the revolutionary nature of Doom and Quake, but the book became a bit of a slog through all the interpersonal conflict. This account is allegedly blessed by the participants as a true retelling of what happened, but the writing is poor and I would not recommend it. ( )
  Matt_B | Nov 25, 2013 |
Masters of Doom (2003) is a history of the invention of the First Person Shooter (FPS) as told through the story of "two Johns", Carmack and Romero, of iD Software, who created Wolfenstein 3D, Doom and Quake. If you were born ca. 1962-1982 these games are probably part of your cultural lexicon when growing up but with the passage of time it might be easy to forgot how revolutionary they were when they first came out. Despite the book being 10 years old it has aged well as a history of the invention of modern PC gaming in the 1990s. The story is human and quite epic, there's more to it than just games, it's about people and how success can change a person and choices made, fame and failure. These are the "heroes" of our generation (X). This book is a tribute to the invention of a whole new culture, a story not widely known, and a better one than that of Facebook.

The audiobook narrated by Wil Wheaton released in 2012 is excellent and adds a new dimension. There are rumors of a movie, we can hope. ( )
  Stbalbach | Feb 15, 2013 |
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Author nameRoleType of authorWork?Status
David Kushnerprimary authorall editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
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Amazon.com Amazon.com Review (ISBN 0812972155, Paperback)

Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to everything that crosses your path, represented a milestone in many areas. It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. It was a social phenomenon, with individuals and companies hooking up networks specifically for Doom tournaments and staying up for days to blast away on them (well before the Internet went big-time). The game's publisher, id Software, used an unusual shareware marketing strategy (give away the first levels, charge for the more advanced ones) that worked very well. On top of it all, the gore-filled game raised serious questions about decency in products meant for use by school-age kids. Masters of Doom explores the Doom phenomenon, as well as the lives and personalities of the two men behind it: John Carmack and John Romero.

This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall

Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention.

(retrieved from Amazon Mon, 30 Sep 2013 14:01:31 -0400)

(see all 4 descriptions)

Tells the rags to riches story of John Carmack and John Romero, creators of the Doom and Quake video games, describing the development of the game programs, and discussing the controversy that arose over the popularity of the violent game action.

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