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Masters of Doom: How Two Guys Created an…
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop… (2003)

by David Kushner

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Masters of Doom (2003) is a history of the invention of the First Person Shooter (FPS) as told through the story of "two Johns", Carmack and Romero, of iD Software, who created Wolfenstein 3D, Doom and Quake. If you were born ca. 1962-1982 these games are probably part of your cultural lexicon when growing up but with the passage of time it might be easy to forgot how revolutionary they were when they first came out. Despite the book being 10 years old it has aged well as a history of the invention of modern PC gaming in the 1990s. The story is human and quite epic, there's more to it than just games, it's about people and how success can change a person and choices made, fame and failure. These are the "heroes" of our generation (X). This book is a tribute to the invention of a whole new culture, a story not widely known, and a better one than that of Facebook.

The audiobook narrated by Wil Wheaton released in 2012 is excellent and adds a new dimension. There are rumors of a movie, we can hope. ( )
  Stbalbach | Feb 15, 2013 |
A really fun read. Since I grew up playing these games I loved hearing the story behind their creation. Anyone else that grew up playing Wolfenstein 3D, Doom, and the rest of the iD games should read this book.
  jcopenha | Nov 21, 2012 |
This book started off really well. At about half way through, the author lost his pace and towards the end really started to drag on. The book has some nice history and insight into the early days of computer games. ( )
  chsbellboy | Sep 4, 2012 |
This story of the wild ride that was id Software is well-written, compelling, and fair to everyone involved. It's good stuff if you have any interest at all in video games. ( )
  wanack | Apr 11, 2010 |
As a student studying games programming, this book was an awesome inspiration for me. Once I picked it up I couldn't put it down and felt myself there with the crew coding and creating their butts off while making games history. It is a great insight into the history of the much admired id software. ( )
  daneshere | Aug 30, 2009 |
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David Kushnerprimary authorall editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
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Amazon.com Amazon.com Review (ISBN 0812972155, Paperback)

Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to everything that crosses your path, represented a milestone in many areas. It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. It was a social phenomenon, with individuals and companies hooking up networks specifically for Doom tournaments and staying up for days to blast away on them (well before the Internet went big-time). The game's publisher, id Software, used an unusual shareware marketing strategy (give away the first levels, charge for the more advanced ones) that worked very well. On top of it all, the gore-filled game raised serious questions about decency in products meant for use by school-age kids. Masters of Doom explores the Doom phenomenon, as well as the lives and personalities of the two men behind it: John Carmack and John Romero.

This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall

Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention.

(retrieved from Amazon Thu, 14 Feb 2013 13:57:42 -0500)

(see all 4 descriptions)

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.… (more)

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