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Loading... Masters of Doom: How Two Guys Created an Empire and Transformed Pop… (2003)by David Kushner
None. A really fun read. Since I grew up playing these games I loved hearing the story behind their creation. Anyone else that grew up playing Wolfenstein 3D, Doom, and the rest of the iD games should read this book. This book started off really well. At about half way through, the author lost his pace and towards the end really started to drag on. The book has some nice history and insight into the early days of computer games. This story of the wild ride that was id Software is well-written, compelling, and fair to everyone involved. It's good stuff if you have any interest at all in video games. As a student studying games programming, this book was an awesome inspiration for me. Once I picked it up I couldn't put it down and felt myself there with the crew coding and creating their butts off while making games history. It is a great insight into the history of the much admired id software. no reviews | add a review
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This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall
Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention.
(retrieved from Amazon Thu, 14 Feb 2013 13:57:42 -0500)
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.… (more)
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The audiobook narrated by Wil Wheaton released in 2012 is excellent and adds a new dimension. There are rumors of a movie, we can hope. (