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The Player Of Games (The Culture) (original 1988; edition 1989)
The Player of Games by Iain M. Banks (1988)
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Amazon.com Amazon.com Review (ISBN 0316005401, Paperback)In The Player of Games, Iain M. Banks presents a distant future that could almost be called the end of history. Humanity has filled the galaxy, and thanks to ultra-high technology everyone has everything they want, no one gets sick, and no one dies. It's a playground society of sports, stellar cruises, parties, and festivals. Jernau Gurgeh, a famed master game player, is looking for something more and finds it when he's invited to a game tournament at a small alien empire. Abruptly Banks veers into different territory. The Empire of Azad is exotic, sensual, and vibrant. It has space battle cruisers, a glowing court--all the stuff of good old science fiction--which appears old-fashioned in contrast to Gurgeh's home. At first it's a relief, but further exploration reveals the empire to be depraved and terrifically unjust. Its defects are gross exaggerations of our own, yet they indict us all the same. Clearly Banks is interested in the idea of a future where everyone can be mature and happy. Yet it's interesting to note that in order to give us this compelling adventure story, he has to return to a more traditional setting. Thoughtful science fiction readers will appreciate the cultural comparisons, and fans of big ideas and action will also be rewarded. --Brooks Peck
(retrieved from Amazon Thu, 12 Mar 2015 18:10:45 -0400)
In the human-machine symbiotic society called The Culture, there have been many great game players. One, Gurgeh, is a master of every board, computer, and strategy. He travels to the Empire of Azad to try its game, one so complex and like life itself, that the winner becomes emperer. With this game, he takes on the challenge of his life, and possibly his death.
(summary from another edition)
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