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The Glass Town Game by Catherynne M. Valente
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The Glass Town Game (original 2017; edition 2017)

by Catherynne M. Valente (Author), Rebecca Green (Illustrator)

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307985,115 (3.82)4
"Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own."--Book jacket flap.… (more)
Member:yrchmonger
Title:The Glass Town Game
Authors:Catherynne M. Valente (Author)
Other authors:Rebecca Green (Illustrator)
Info:Margaret K. McElderry Books (2017), 544 pages
Collections:Your library
Rating:
Tags:fiction, fantasy, middle grade, historical fantasy, literary, unread

Work Information

The Glass Town Game by Catherynne M. Valente (2017)

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» See also 4 mentions

Showing 1-5 of 9 (next | show all)
DNF
  AlyssaGraybeal | Mar 16, 2023 |
Audiobook 2017:

I love Valente. Endstop. I'll probably read/listen to everything the lady puts out in every format. I've read her online journal game. I read her mailed once-a-month letters club stories for 2-3 years. I've tracked down her novellas, and drabble/snippets published across online magazines. I've belonged to her patreon since the moment it started.

I love Valente, and this was, again, no doubt of loving. This is a children's story of imagination, and our main characters are none other than the Bronte siblings. They fall into their own imaginary world, with both things (and people) they both have and haven't made up. They find themselves in amazing triumphs and deep dire straights, learning things about the worlds you make and the choices that change you as you are growing up.

I recommend this to adults who love Valente, and the four Brontes, and all children who loved Fairyland. ( )
  wanderlustlover | Dec 26, 2022 |
Fun, wildly imaginative, but just not appealing to me at this moment in time. It's me, not the book. ( )
  jennybeast | Apr 14, 2022 |
Delicious. The whole thing was delicious. ( )
  Annrosenzweig | Oct 15, 2021 |
Thought experiment: What would it be like to transport a handful of Regency-Era children from their playtime expositions into a very real and rich toyland stolen right out of their own noggins like Athena from Zeus's brow?

Add an amazingly rich assortment of famous real and imaginary personages of the time period showing up as children's characters their own age but as dolls, luggage, rags, pins, buttons, or ANYTHING that might be found in the playroom, stir, give vivid life, and then turn it into a rich drama full of intrigue and a war between Wellington and Napoleon, and it's *almost* a smidge like a much BETTER Narnia mixed with the delightful wordplay of Valente's Fairyland books, turned Regency and Hans Christain Anderson.

And it's a pure delight. It is absolutely for young readers, Middle-Grade, apparently, but it also doesn't dumb ANYTHING down, keeping the words right but never stinting on the hard questions or the tragedies or the heartache. Would it be one of those more difficult but infinitely more rewarding books for, say, 9-year-olds? Absolutely.

Is it rich enough for any adult to be transported and delighted by the wordplay and cleverness and the realness of the tale underneath the sheer imagination? Absolutely.

Of course, I'm biased. I'm a huge fan of Valente anyway and no matter whether she's writing for adults with very, very adult themes (read pornographic) or a battle between life and death or going for the humorous angle in Space Opera or Radiance or being utterly delightful with all five of her fantastic Fairyland books, I can't seem to get enough.

She's a master of the writing craft. I have no doubt about it. :) Pure gold. ( )
1 vote bradleyhorner | Jun 1, 2020 |
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Author nameRoleType of authorWork?Status
Catherynne M. Valenteprimary authorall editionscalculated
Green, RebeccaIllustratorsecondary authorall editionsconfirmed
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Epigraph
It seemed as if I were a non-existent shadow-- that I neither spoke, ate, imagined, or lived of myself, but I was the mere idea of some other creature's brain. The Glass Town seemed so likewise. My father . . . and everyone with whom I am acquainted, passed into a state of annihilation; but suddenly I thought again that I and my relatives did exist and yet, not us but our minds, and our bodies without ourselves. Then this supposition-- the oddest of any-- followed the former quickly, namely the WE without US were shadows; also, but at the end of a long vista, as it were, appeared dimly and indistinctly, beings that really lived in a tangible shape, that were called by our names and were US from whom WE had been copied by something -- I could not tell what.

Another world formed part of this reverie . . . England was there but totally different in manners, customs, inhabitants. -- Charlotte Brontë, Age 12
But surely you and everybody have a notion that there is, or should be, and existence of yours beyond you. -- Emily Brontë
And who can tell but Heaven, at last,
May answer all my thousand prayers,
And bid the future pay the past
With joy for anguish, smiles for tears? -- Anne Brontë
Forsooth, I'm the greatest man in the world and these ladies the best judges! -- Branwell Brontë, Age 13
Dedication
For my Heath on the moors

And, begging their forgiveness,
for four extraordinary children
I wish I could have known
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Once, four children called Charlotte, Emily, Anne, and Branwell lived all together in a village called Haworth in the very farthest, steepest, highest, northernest bit of England.
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"Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own."--Book jacket flap.

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