|
Loading... OpenGL SuperBible, Second Edition (2nd Edition)by Richard S. Wright Jr. (otherwise under Richard S. Wright)
LibraryThing recommendationsMember recommendationsLoading...
won't like
will probably not like
will probably like
will like
will love Sign up for LibraryThing to find out whether you'll like this book. No reviews no reviews | add a review
References to this work on external resources.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Book description |
|
In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as possible, it can take a lot longer to learn how to make it all work behind the scenes. Theories and concepts can weigh you down when all you really want to know is how to create, design and go. That's where OpenGL SuperBible comes in. Complete with supporting figures and a CD packed with free tools, demos and libraries, OpenGL SuperBible simplifies 3D programming concepts without wasting your time with programming theory. Mac and Windows users will both find this comprehensive hands-on guide helpful as you learn to program for games, visualization applications and multi-platforms. This is the ultimate resource for any new programmer.
(retrieved from Amazon Fri, 24 Apr 2009 07:58:12 -0400)
The first test round has been closed. Visit the Open Shelves Classification group for details.
Quick Links |
| Ebooks | Audio | Swap |
| — | — |